mirror of
https://github.com/PaperMC/Paper.git
synced 2024-12-11 09:23:42 +01:00
c4d9cc8318
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 1b5ad2af SPIGOT-6316: PlayerBedLeaveEvent implements Cancellable CraftBukkit Changes: 058b4df95 SPIGOT-6316: PlayerBedLeaveEvent implements Cancellable
43 lines
1.8 KiB
Diff
43 lines
1.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: BillyGalbreath <Blake.Galbreath@GMail.com>
|
|
Date: Tue, 4 Sep 2018 15:02:00 -0500
|
|
Subject: [PATCH] Expose attack cooldown methods for Player
|
|
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/EntityHuman.java b/src/main/java/net/minecraft/server/EntityHuman.java
|
|
index 4eea9bf6efb875cd7ba77958c9d3814237d8c74d..80a254039f3efbab6f0cbcf830ab5168fdceb0cc 100644
|
|
--- a/src/main/java/net/minecraft/server/EntityHuman.java
|
|
+++ b/src/main/java/net/minecraft/server/EntityHuman.java
|
|
@@ -1993,6 +1993,7 @@ public abstract class EntityHuman extends EntityLiving {
|
|
this.datawatcher.set(EntityHuman.bl, nbttagcompound);
|
|
}
|
|
|
|
+ public float getCooldownPeriod() { return this.eR(); } // Paper - OBFHELPER
|
|
public float eR() {
|
|
return (float) (1.0D / this.b(GenericAttributes.ATTACK_SPEED) * 20.0D);
|
|
}
|
|
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
|
|
index c04ad85d16ce358dfbd72d1d84fb39970aa6aef0..27fa6f5c2e806da2bef12fb7ffbb0f9e90725594 100644
|
|
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
|
|
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
|
|
@@ -1993,6 +1993,20 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
|
|
getInventory().setItemInMainHand(hand);
|
|
}
|
|
|
|
+ // Paper start
|
|
+ public float getCooldownPeriod() {
|
|
+ return getHandle().getCooldownPeriod();
|
|
+ }
|
|
+
|
|
+ public float getCooledAttackStrength(float adjustTicks) {
|
|
+ return getHandle().getAttackCooldown(adjustTicks);
|
|
+ }
|
|
+
|
|
+ public void resetCooldown() {
|
|
+ getHandle().resetAttackCooldown();
|
|
+ }
|
|
+ // Paper end
|
|
+
|
|
// Spigot start
|
|
private final Player.Spigot spigot = new Player.Spigot()
|
|
{
|