mirror of
https://github.com/PaperMC/Paper.git
synced 2024-11-28 19:22:50 +01:00
c03e56be67
Our improved hopper checking system should provide a better benefit without as many vanilla behavior issues.
41 lines
2 KiB
Diff
41 lines
2 KiB
Diff
From 2b5b8fd3777fea8ced8a2f4b1f4b9911183c8fa9 Mon Sep 17 00:00:00 2001
|
|
From: Aikar <aikar@aikar.co>
|
|
Date: Fri, 18 Mar 2016 15:12:22 -0400
|
|
Subject: [PATCH] Configurable Non Player Arrow Despawn Rate
|
|
|
|
Can set a much shorter despawn rate for arrows that players can not pick up.
|
|
|
|
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
|
|
index 55253d6..f528fd1 100644
|
|
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
|
|
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
|
|
@@ -274,4 +274,13 @@ public class PaperWorldConfig {
|
|
private void allowLeashingUndeadHorse() {
|
|
allowLeashingUndeadHorse = getBoolean("allow-leashing-undead-horse", false);
|
|
}
|
|
+
|
|
+ public int nonPlayerArrowDespawnRate = -1;
|
|
+ private void nonPlayerArrowDespawnRate() {
|
|
+ nonPlayerArrowDespawnRate = getInt("non-player-arrow-despawn-rate", -1);
|
|
+ if (nonPlayerArrowDespawnRate == -1) {
|
|
+ nonPlayerArrowDespawnRate = spigotConfig.arrowDespawnRate;
|
|
+ }
|
|
+ log("Non Player Arrow Despawn Rate: " + nonPlayerArrowDespawnRate);
|
|
+ }
|
|
}
|
|
diff --git a/src/main/java/net/minecraft/server/EntityArrow.java b/src/main/java/net/minecraft/server/EntityArrow.java
|
|
index ccbf47e..b7ac5f7 100644
|
|
--- a/src/main/java/net/minecraft/server/EntityArrow.java
|
|
+++ b/src/main/java/net/minecraft/server/EntityArrow.java
|
|
@@ -149,7 +149,7 @@ public abstract class EntityArrow extends Entity implements IProjectile {
|
|
|
|
if (block == this.aw && i == this.ax) {
|
|
++this.ay;
|
|
- if (this.ay >= world.spigotConfig.arrowDespawnRate) { // Spigot - First int after shooter
|
|
+ if (this.ay >= (fromPlayer != PickupStatus.DISALLOWED ? world.spigotConfig.arrowDespawnRate : world.paperConfig.nonPlayerArrowDespawnRate)) { // Spigot - First int after shooter // Paper
|
|
this.die();
|
|
}
|
|
} else {
|
|
--
|
|
2.9.0
|
|
|