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c03e56be67
Our improved hopper checking system should provide a better benefit without as many vanilla behavior issues.
35 lines
1.4 KiB
Diff
35 lines
1.4 KiB
Diff
From 9ecc819d5041374d6faab2ae9b1e585ee251b8ef Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Tue, 5 Apr 2016 19:42:22 -0400
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Subject: [PATCH] Don't spam reload spawn chunks in nether/end
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diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
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index 4452107..34b10c4 100644
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--- a/src/main/java/net/minecraft/server/World.java
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+++ b/src/main/java/net/minecraft/server/World.java
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@@ -3245,6 +3245,7 @@ public abstract class World implements IBlockAccess {
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return this.N;
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}
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+ public boolean shouldStayLoaded(int i, int j) { return d(i, j); } // Paper - OBFHELPER
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public boolean d(int i, int j) {
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BlockPosition blockposition = this.getSpawn();
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int k = i * 16 + 8 - blockposition.getX();
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diff --git a/src/main/java/net/minecraft/server/WorldProvider.java b/src/main/java/net/minecraft/server/WorldProvider.java
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index e30d346..d1b2d15 100644
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--- a/src/main/java/net/minecraft/server/WorldProvider.java
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+++ b/src/main/java/net/minecraft/server/WorldProvider.java
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@@ -127,7 +127,7 @@ public abstract class WorldProvider {
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public void r() {}
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- public boolean c(int i, int j) {
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- return true;
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+ public boolean c(int i, int j) { // Method is "can chunk unload"
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+ return !this.b.shouldStayLoaded(i, j); // Paper - Use shouldStayLoaded check for all worlds
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}
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}
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--
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2.9.0
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