mirror of
https://github.com/PaperMC/Paper.git
synced 2024-12-30 16:19:03 +01:00
68 lines
4.2 KiB
Diff
68 lines
4.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Josh Roy <10731363+JRoy@users.noreply.github.com>
|
|
Date: Wed, 7 Oct 2020 12:04:01 -0400
|
|
Subject: [PATCH] Add EntityLoadCrossbowEvent
|
|
|
|
|
|
diff --git a/src/main/java/net/minecraft/world/item/CrossbowItem.java b/src/main/java/net/minecraft/world/item/CrossbowItem.java
|
|
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
|
|
--- a/src/main/java/net/minecraft/world/item/CrossbowItem.java
|
|
+++ b/src/main/java/net/minecraft/world/item/CrossbowItem.java
|
|
@@ -0,0 +0,0 @@ public class CrossbowItem extends ProjectileWeaponItem {
|
|
public void releaseUsing(ItemStack stack, Level world, LivingEntity user, int remainingUseTicks) {
|
|
int i = this.getUseDuration(stack, user) - remainingUseTicks;
|
|
float f = getPowerForTime(i, stack, user);
|
|
- if (f >= 1.0F && !isCharged(stack) && tryLoadProjectiles(user, stack)) {
|
|
+ // Paper start - Add EntityLoadCrossbowEvent
|
|
+ if (f >= 1.0F && !isCharged(stack)) {
|
|
+ final io.papermc.paper.event.entity.EntityLoadCrossbowEvent event = new io.papermc.paper.event.entity.EntityLoadCrossbowEvent(user.getBukkitLivingEntity(), stack.asBukkitMirror(), org.bukkit.craftbukkit.CraftEquipmentSlot.getHand(user.getUsedItemHand()));
|
|
+ if (!event.callEvent() || !tryLoadProjectiles(user, stack, event.shouldConsumeItem()) || !event.shouldConsumeItem()) {
|
|
+ if (user instanceof ServerPlayer player) player.containerMenu.sendAllDataToRemote();
|
|
+ return;
|
|
+ }
|
|
+ // Paper end - Add EntityLoadCrossbowEvent
|
|
CrossbowItem.ChargingSounds chargingSounds = this.getChargingSounds(stack);
|
|
chargingSounds.end()
|
|
.ifPresent(
|
|
@@ -0,0 +0,0 @@ public class CrossbowItem extends ProjectileWeaponItem {
|
|
}
|
|
}
|
|
|
|
- private static boolean tryLoadProjectiles(LivingEntity shooter, ItemStack crossbow) {
|
|
- List<ItemStack> list = draw(crossbow, shooter.getProjectile(crossbow), shooter);
|
|
+ @io.papermc.paper.annotation.DoNotUse // Paper - Add EntityLoadCrossbowEvent
|
|
+ private static boolean tryLoadProjectiles(LivingEntity shooter, ItemStack crossbow) {
|
|
+ // Paper start - Add EntityLoadCrossbowEvent
|
|
+ return CrossbowItem.tryLoadProjectiles(shooter, crossbow, true);
|
|
+ }
|
|
+ private static boolean tryLoadProjectiles(LivingEntity shooter, ItemStack crossbow, boolean consume) {
|
|
+ List<ItemStack> list = draw(crossbow, shooter.getProjectile(crossbow), shooter, consume);
|
|
+ // Paper end - Add EntityLoadCrossbowEvent
|
|
if (!list.isEmpty()) {
|
|
crossbow.set(DataComponents.CHARGED_PROJECTILES, ChargedProjectiles.of(list));
|
|
return true;
|
|
diff --git a/src/main/java/net/minecraft/world/item/ProjectileWeaponItem.java b/src/main/java/net/minecraft/world/item/ProjectileWeaponItem.java
|
|
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
|
|
--- a/src/main/java/net/minecraft/world/item/ProjectileWeaponItem.java
|
|
+++ b/src/main/java/net/minecraft/world/item/ProjectileWeaponItem.java
|
|
@@ -0,0 +0,0 @@ public abstract class ProjectileWeaponItem extends Item {
|
|
}
|
|
|
|
protected static List<ItemStack> draw(ItemStack stack, ItemStack projectileStack, LivingEntity shooter) {
|
|
+ // Paper start
|
|
+ return draw(stack, projectileStack, shooter, true);
|
|
+ }
|
|
+ protected static List<ItemStack> draw(ItemStack stack, ItemStack projectileStack, LivingEntity shooter, boolean consume) {
|
|
+ // Paper end
|
|
if (projectileStack.isEmpty()) {
|
|
return List.of();
|
|
} else {
|
|
@@ -0,0 +0,0 @@ public abstract class ProjectileWeaponItem extends Item {
|
|
ItemStack itemstack2 = projectileStack.copy();
|
|
|
|
for (int k = 0; k < j; ++k) {
|
|
- ItemStack itemstack3 = ProjectileWeaponItem.useAmmo(stack, k == 0 ? projectileStack : itemstack2, shooter, k > 0);
|
|
+ ItemStack itemstack3 = ProjectileWeaponItem.useAmmo(stack, k == 0 ? projectileStack : itemstack2, shooter, k > 0 || !consume); // Paper
|
|
|
|
if (!itemstack3.isEmpty()) {
|
|
list.add(itemstack3);
|