PaperMC/Spigot-Server-Patches/0148-Make-targetSize-more-aggressive-in-the-chunk-unload-.patch
Shane Freeder d627cfa110
Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
17da3420 Fix reading custom persistent entity data
83783357 SPIGOT-4980: Shields will not be put on cooldown when hit with an axe
8d0f3722 SPIGOT-4752: Fixed inconsistency between isChunkLoaded and chunk load/unload events
3f9f31c3 SPIGOT-4982: Armor disappearing while breaking the armor stand
2019-05-26 02:56:30 +01:00

22 lines
1.2 KiB
Diff

From 496893f3f0e79fcbe4e8bd1e56c9e0d87a18e468 Mon Sep 17 00:00:00 2001
From: Brokkonaut <hannos17@gmx.de>
Date: Tue, 7 Feb 2017 16:55:35 -0600
Subject: [PATCH] Make targetSize more aggressive in the chunk unload queue
diff --git a/src/main/java/net/minecraft/server/PlayerChunkMap.java b/src/main/java/net/minecraft/server/PlayerChunkMap.java
index 7ee32d4922..f2b024857c 100644
--- a/src/main/java/net/minecraft/server/PlayerChunkMap.java
+++ b/src/main/java/net/minecraft/server/PlayerChunkMap.java
@@ -310,7 +310,7 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
// Spigot start
org.spigotmc.SlackActivityAccountant activityAccountant = this.world.getMinecraftServer().slackActivityAccountant;
activityAccountant.startActivity(0.5);
- int targetSize = (int) (this.unloadQueue.size() * UNLOAD_QUEUE_RESIZE_FACTOR);
+ int targetSize = Math.min(this.unloadQueue.size() - 100, (int) (this.unloadQueue.size() * UNLOAD_QUEUE_RESIZE_FACTOR)); // Paper - Make more aggressive
// Spigot end
while (longiterator.hasNext()) { // Spigot
long j = longiterator.nextLong();
--
2.21.0