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da9d110d5b
This patch does not appear to be doing anything useful, and may hide errors. Currently, the save logic does not run through this path either so it did not do anything. Additionally, properly implement support for handling RegionFileSizeException in Moonrise.
34 lines
2 KiB
Diff
34 lines
2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: ysl3000 <yannicklamprecht@live.de>
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Date: Mon, 5 Oct 2020 21:25:16 +0200
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Subject: [PATCH] Player Chunk Load/Unload Events
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diff --git a/src/main/java/net/minecraft/server/network/PlayerChunkSender.java b/src/main/java/net/minecraft/server/network/PlayerChunkSender.java
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index 7c4b795b8a0f58dd07bc5acb1e309476bf4cbe90..cdd66e6ce96e2613afe7f06ca8da3cfaa6704b2d 100644
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--- a/src/main/java/net/minecraft/server/network/PlayerChunkSender.java
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+++ b/src/main/java/net/minecraft/server/network/PlayerChunkSender.java
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@@ -44,6 +44,11 @@ public class PlayerChunkSender {
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public void dropChunk(ServerPlayer player, ChunkPos pos) {
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if (!this.pendingChunks.remove(pos.toLong()) && player.isAlive()) {
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player.connection.send(new ClientboundForgetLevelChunkPacket(pos));
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+ // Paper start - PlayerChunkUnloadEvent
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+ if (io.papermc.paper.event.packet.PlayerChunkUnloadEvent.getHandlerList().getRegisteredListeners().length > 0) {
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+ new io.papermc.paper.event.packet.PlayerChunkUnloadEvent(player.getBukkitEntity().getWorld().getChunkAt(pos.longKey), player.getBukkitEntity()).callEvent();
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+ }
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+ // Paper end - PlayerChunkUnloadEvent
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}
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}
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@@ -75,6 +80,11 @@ public class PlayerChunkSender {
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private static void sendChunk(ServerGamePacketListenerImpl handler, ServerLevel world, LevelChunk chunk) {
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handler.send(new ClientboundLevelChunkWithLightPacket(chunk, world.getLightEngine(), null, null));
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+ // Paper start - PlayerChunkLoadEvent
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+ if (io.papermc.paper.event.packet.PlayerChunkLoadEvent.getHandlerList().getRegisteredListeners().length > 0) {
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+ new io.papermc.paper.event.packet.PlayerChunkLoadEvent(new org.bukkit.craftbukkit.CraftChunk(chunk), handler.getPlayer().getBukkitEntity()).callEvent();
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+ }
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+ // Paper end - PlayerChunkLoadEvent
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ChunkPos chunkPos = chunk.getPos();
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DebugPackets.sendPoiPacketsForChunk(world, chunkPos);
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}
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