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64828f3a60
Using an unbound LinkedBlockingQueue means you *have* to set core and max core thread pool size the same, as they will never go above the minimum pool size by just passing them through. So this fixes the async command executor pool to actually use 2 threads, and also cleans up other usage to be explicitly "fixed" thread pool sizes, and splits off one more in Minecraft's Util class
42 lines
2.3 KiB
Diff
42 lines
2.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Sun, 20 Oct 2024 18:23:59 +0100
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Subject: [PATCH] Always send Banner patterns to the client
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The mojang client will not remove patterns from a Banner when none
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are sent inside of an update packet, given that this is not an expected
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flow for them, this is not all too surprising. So, we shall resort to always
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sending the patterns over the network for update packets.
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diff --git a/src/main/java/net/minecraft/world/level/block/entity/BannerBlockEntity.java b/src/main/java/net/minecraft/world/level/block/entity/BannerBlockEntity.java
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index 98bc87fe5d153cc4927f7e1b4a02f61d9dd019a0..9528935a120f7d5a1fdb1a796854478e8a83f833 100644
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--- a/src/main/java/net/minecraft/world/level/block/entity/BannerBlockEntity.java
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+++ b/src/main/java/net/minecraft/world/level/block/entity/BannerBlockEntity.java
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@@ -63,7 +63,7 @@ public class BannerBlockEntity extends BlockEntity implements Nameable {
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@Override
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protected void saveAdditional(CompoundTag nbt, HolderLookup.Provider registries) {
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super.saveAdditional(nbt, registries);
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- if (!this.patterns.equals(BannerPatternLayers.EMPTY)) {
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+ if (!this.patterns.equals(BannerPatternLayers.EMPTY) || serialisingForNetwork.get()) { // Paper - always send patterns to client
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nbt.put("patterns", (Tag) BannerPatternLayers.CODEC.encodeStart(registries.createSerializationContext(NbtOps.INSTANCE), this.patterns).getOrThrow());
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}
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@@ -95,9 +95,18 @@ public class BannerBlockEntity extends BlockEntity implements Nameable {
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return ClientboundBlockEntityDataPacket.create(this);
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}
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+ // Paper start - always send patterns to client
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+ ThreadLocal<Boolean> serialisingForNetwork = ThreadLocal.withInitial(() -> Boolean.FALSE);
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@Override
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public CompoundTag getUpdateTag(HolderLookup.Provider registries) {
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+ final Boolean wasSerialisingForNetwork = serialisingForNetwork.get();
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+ try {
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+ serialisingForNetwork.set(Boolean.TRUE);
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return this.saveWithoutMetadata(registries);
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+ } finally {
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+ serialisingForNetwork.set(wasSerialisingForNetwork);
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+ }
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+ // Paper end - always send patterns to client
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}
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public BannerPatternLayers getPatterns() {
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