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Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 6f9fe1d9 #562: Add API to set equipment silently bcddb754 SPIGOT-6256: Add method to check if the entity is in water CraftBukkit Changes: 878b4375 #772: Add API to set equipment silently 22d7fcc9 SPIGOT-6256: Add method to check if the entity is in water
46 lines
1.3 KiB
Diff
46 lines
1.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: William Blake Galbreath <Blake.Galbreath@GMail.com>
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Date: Thu, 2 Jul 2020 18:11:33 -0500
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Subject: [PATCH] Add entity liquid API
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diff --git a/src/main/java/org/bukkit/entity/Entity.java b/src/main/java/org/bukkit/entity/Entity.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/org/bukkit/entity/Entity.java
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+++ b/src/main/java/org/bukkit/entity/Entity.java
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@@ -0,0 +0,0 @@ public interface Entity extends Metadatable, CommandSender, Nameable, Persistent
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*/
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@NotNull
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org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason getEntitySpawnReason();
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+
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+ /**
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+ * Check if entity is in rain
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+ */
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+ public boolean isInRain();
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+
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+ /**
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+ * Check if entity is in bubble column
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+ */
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+ public boolean isInBubbleColumn();
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+
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+ /**
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+ * Check if entity is in water or rain
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+ */
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+ public boolean isInWaterOrRain();
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+
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+ /**
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+ * Check if entity is in water or bubble column
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+ */
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+ public boolean isInWaterOrBubbleColumn();
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+
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+ /**
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+ * Check if entity is in water or rain or bubble column
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+ */
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+ public boolean isInWaterOrRainOrBubbleColumn();
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+
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+ /**
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+ * Check if entity is in lava
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+ */
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+ public boolean isInLava();
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// Paper end
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}
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