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a25f99d254
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 122289ff Add FaceAttachable interface to handle Grindstone facing in common with Switches a6db750e SPIGOT-5647: ZombieVillager entity should have getVillagerType() CraftBukkit Changes:bbe3d58e
SPIGOT-5650: Lectern.setPage(int) causes a NullPointerException3075579f
Add FaceAttachable interface to handle Grindstone facing in common with Switches95bd4238
SPIGOT-5647: ZombieVillager entity should have getVillagerType()4d975ac3
SPIGOT-5617: setBlockData does not work when NotPlayEvent is called by redstone current
34 lines
No EOL
1.6 KiB
Diff
34 lines
No EOL
1.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Tue, 23 Oct 2018 20:25:05 -0400
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Subject: [PATCH] Don't sleep after profile lookups if not needed
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Mojang was sleeping even if we had no more requests to go after
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the current one finished, resulting in 100ms lost per profile lookup
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diff --git a/src/main/java/com/mojang/authlib/yggdrasil/YggdrasilGameProfileRepository.java b/src/main/java/com/mojang/authlib/yggdrasil/YggdrasilGameProfileRepository.java
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index 71e48e87b4..23f1447cfc 100644
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--- a/src/main/java/com/mojang/authlib/yggdrasil/YggdrasilGameProfileRepository.java
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+++ b/src/main/java/com/mojang/authlib/yggdrasil/YggdrasilGameProfileRepository.java
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@@ -0,0 +0,0 @@ public class YggdrasilGameProfileRepository implements GameProfileRepository {
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}
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final int page = 0;
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+ boolean hasRequested = false; // Paper
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for (final List<String> request : Iterables.partition(criteria, ENTRIES_PER_PAGE)) {
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int failCount = 0;
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@@ -0,0 +0,0 @@ public class YggdrasilGameProfileRepository implements GameProfileRepository {
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LOGGER.debug("Couldn't find profile {}", name);
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callback.onProfileLookupFailed(new GameProfile(null, name), new ProfileNotFoundException("Server did not find the requested profile"));
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}
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+ // Paper start
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+ if (!hasRequested) {
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+ hasRequested = true;
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+ continue;
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+ }
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+ // Paper end
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try {
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Thread.sleep(DELAY_BETWEEN_PAGES);
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--
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