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928bcc8d3a
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 09943450 Update SnakeYAML version 5515734f SPIGOT-7162: Incorrect description for Entity#getVehicle javadoc 6f82b381 PR-788: Add getHand() to all relevant events CraftBukkit Changes: aaf484f6f SPIGOT-7163: CraftMerchantRecipe doesn't copy demand and specialPrice from BukkitMerchantRecipe 5329dd6fd PR-1107: Add getHand() to all relevant events 93061706e SPIGOT-7045: Ocelots never spawn with babies with spawn reason OCELOT_BABY
83 lines
5 KiB
Diff
83 lines
5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Tue, 25 Aug 2020 20:45:36 -0400
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Subject: [PATCH] Fix Entity Teleportation and cancel velocity if teleported
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Uses correct setPositionRotation for Entity teleporting instead of setLocation
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as this is how Vanilla teleports entities.
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Cancel any pending motion when teleported.
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index da6a0171bd63ac68635de1c23fc9eafa732503bd..214771e661ca3303af167fda3b623d83f0f63055 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -760,7 +760,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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return;
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}
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- this.player.absMoveTo(this.awaitingPositionFromClient.x, this.awaitingPositionFromClient.y, this.awaitingPositionFromClient.z, this.player.getYRot(), this.player.getXRot());
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+ this.player.moveTo(this.awaitingPositionFromClient.x, this.awaitingPositionFromClient.y, this.awaitingPositionFromClient.z, this.player.getYRot(), this.player.getXRot()); // Paper - use proper moveTo for teleportation
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this.lastGoodX = this.awaitingPositionFromClient.x;
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this.lastGoodY = this.awaitingPositionFromClient.y;
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this.lastGoodZ = this.awaitingPositionFromClient.z;
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@@ -1676,7 +1676,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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// CraftBukkit end
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this.awaitingTeleportTime = this.tickCount;
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- this.player.absMoveTo(d0, d1, d2, f, f1);
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+ this.player.moveTo(d0, d1, d2, f, f1); // Paper - use proper moveTo for teleportation
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this.player.connection.send(new ClientboundPlayerPositionPacket(d0 - d3, d1 - d4, d2 - d5, f - f2, f1 - f3, set, this.awaitingTeleport, flag));
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}
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diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
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index 544d59be3722cd13e0590a5b03059da0fd5ce364..9325d4b5cbcf3785985567deeb9f13e56a4124d0 100644
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--- a/src/main/java/net/minecraft/world/entity/Entity.java
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+++ b/src/main/java/net/minecraft/world/entity/Entity.java
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@@ -158,6 +158,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource {
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// CraftBukkit start
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private static final int CURRENT_LEVEL = 2;
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+ public boolean preserveMotion = true; // Paper - keep initial motion on first setPositionRotation
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static boolean isLevelAtLeast(CompoundTag tag, int level) {
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return tag.contains("Bukkit.updateLevel") && tag.getInt("Bukkit.updateLevel") >= level;
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}
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@@ -1716,6 +1717,13 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource {
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}
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public void moveTo(double x, double y, double z, float yaw, float pitch) {
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+ // Paper - cancel entity velocity if teleported
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+ if (!preserveMotion) {
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+ this.deltaMovement = Vec3.ZERO;
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+ } else {
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+ this.preserveMotion = false;
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+ }
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+ // Paper end
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this.setPosRaw(x, y, z);
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this.setYRot(yaw);
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this.setXRot(pitch);
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diff --git a/src/main/java/net/minecraft/world/level/BaseSpawner.java b/src/main/java/net/minecraft/world/level/BaseSpawner.java
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index e3d8814cbad30da795632afddf8ebc87eff72106..ee619590aa49323059947fbaee9e88d61df99789 100644
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--- a/src/main/java/net/minecraft/world/level/BaseSpawner.java
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+++ b/src/main/java/net/minecraft/world/level/BaseSpawner.java
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@@ -163,6 +163,7 @@ public abstract class BaseSpawner {
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return;
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}
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+ entity.preserveMotion = true; // Paper - preserve entity motion from tag
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entity.moveTo(entity.getX(), entity.getY(), entity.getZ(), randomsource.nextFloat() * 360.0F, 0.0F);
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if (entity instanceof Mob) {
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Mob entityinsentient = (Mob) entity;
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
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index c2282592a3e5c8e08acb30a8fe6f3a83dfe6d93d..40e6cd06f6b0cab2718c165cb38e772e90795917 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
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@@ -561,7 +561,7 @@ public abstract class CraftEntity implements org.bukkit.entity.Entity {
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}
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// entity.setLocation() throws no event, and so cannot be cancelled
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- this.entity.absMoveTo(location.getX(), location.getY(), location.getZ(), location.getYaw(), location.getPitch());
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+ entity.moveTo(location.getX(), location.getY(), location.getZ(), location.getYaw(), location.getPitch()); // Paper - use proper moveTo, as per vanilla teleporting
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// SPIGOT-619: Force sync head rotation also
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this.entity.setYHeadRot(location.getYaw());
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