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1358d1e914
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 881e06e5 PR-725: Add Item Unlimited Lifetime APIs CraftBukkit Changes: 74c08312 SPIGOT-6962: Call EntityChangeBlockEvent when when FallingBlockEntity starts to fall 64db5126 SPIGOT-6959: Make /loot command ignore empty items for spawn 2d760831 Increase outdated build delay 9ed7e4fb SPIGOT-6138, SPIGOT-6415: Don't call CreatureSpawnEvent after cross-dimensional travel fc4ad813 SPIGOT-6895: Trees grown with applyBoneMeal() don't fire the StructureGrowthEvent 59733a2e SPIGOT-6961: Actually return a copy of the ItemMeta Spigot Changes: ffceeae3 SPIGOT-6956: Drop unload queue patch as attempt at fixing stop issue e19ddabd PR-1011: Add Item Unlimited Lifetime APIs 34d40b0e SPIGOT-2942: give command fires PlayerDropItemEvent, cancelling it causes Item Duplication
34 lines
1.6 KiB
Diff
34 lines
1.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <spottedleaf@spottedleaf.dev>
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Date: Sun, 20 Sep 2020 16:10:49 -0700
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Subject: [PATCH] Make sure inlined getChunkAt has inlined logic for loaded
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chunks
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Tux did some profiling some time ago and showed that the
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previous getChunkAt method which had inlined logic for loaded
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chunks did get inlined, but the standard CPS.getChunkAt
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method was not inlined.
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Paper recently reverted this optimisation, so it's been reintroduced
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here.
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diff --git a/src/main/java/net/minecraft/world/level/Level.java b/src/main/java/net/minecraft/world/level/Level.java
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index 06035b728a66a63582c34c85096bada1588bfaa6..843c36a8272ea5affe0a4f3baa9e15823ad74059 100644
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--- a/src/main/java/net/minecraft/world/level/Level.java
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+++ b/src/main/java/net/minecraft/world/level/Level.java
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@@ -353,6 +353,15 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
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@Override
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public final LevelChunk getChunk(int chunkX, int chunkZ) { // Paper - final to help inline
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+ // Paper start - make sure loaded chunks get the inlined variant of this function
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+ net.minecraft.server.level.ServerChunkCache cps = ((ServerLevel)this).getChunkSource();
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+ if (cps.mainThread == Thread.currentThread()) {
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+ LevelChunk ifLoaded = cps.getChunkAtIfLoadedMainThread(chunkX, chunkZ);
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+ if (ifLoaded != null) {
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+ return ifLoaded;
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+ }
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+ }
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+ // Paper end - make sure loaded chunks get the inlined variant of this function
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return (LevelChunk) this.getChunk(chunkX, chunkZ, ChunkStatus.FULL, true); // Paper - avoid a method jump
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}
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