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A recent commit has been made that caused patches to be out of order, rebuilding
29 lines
No EOL
1.6 KiB
Diff
29 lines
No EOL
1.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Sun, 24 Mar 2019 18:52:31 +0000
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Subject: [PATCH] Don't update entity trackers for worlds without players
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PlayerList#moveToWorld already untracks the player from the player list,
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meaning that we do not need to worry about this untracking players
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who've left the world, The server also untracks a player during
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disconnect, handing yet another case.
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If we don't need to untrack players who've left the world, it should be
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reasonably save to do this, as we're not going to be performing any
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server->client updates here, which is what this code is intended to do,
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and all players should be untracked.
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diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
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index ce39ea09e..b93fccf91 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
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+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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@@ -0,0 +0,0 @@ public abstract class MinecraftServer implements IAsyncTaskHandler, IMojangStati
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this.methodProfiler.exit();
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this.methodProfiler.enter("tracker");
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- worldserver.getTracker().updatePlayers();
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+ if (playerList.players.size() > 0) worldserver.getTracker().updatePlayers(); // Paper - No players, why spend time tracking them? (See patch)
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this.methodProfiler.exit();
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this.methodProfiler.exit();
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worldserver.explosionDensityCache.clear(); // Paper - Optimize explosions
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--
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