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https://github.com/PaperMC/Paper.git
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094bb03a37
- Lots of itemstack cloning removed. Only clone if the item is actually moved - Return true when a plugin cancels inventory move item event instead of false, as false causes pulls to cycle through all items. However, pushes do not exhibit the same behavior, so this is not something plugins could of been relying on. - Add option (Default on) to cooldown hoppers when they fail to move an item due to full inventory - Skip subsequent InventoryMoveItemEvents if a plugin does not use the item after first event fire for an iteration
54 lines
1.8 KiB
Diff
54 lines
1.8 KiB
Diff
From ae7502f7d2f8e7218adbae9d3db0fc16e23e56f5 Mon Sep 17 00:00:00 2001
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From: kashike <kashike@vq.lc>
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Date: Wed, 21 Dec 2016 11:47:25 -0600
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Subject: [PATCH] Add API methods to control if armour stands can move
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diff --git a/src/main/java/net/minecraft/server/EntityArmorStand.java b/src/main/java/net/minecraft/server/EntityArmorStand.java
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index c9054fc91..ee3d37a71 100644
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--- a/src/main/java/net/minecraft/server/EntityArmorStand.java
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+++ b/src/main/java/net/minecraft/server/EntityArmorStand.java
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@@ -50,6 +50,7 @@ public class EntityArmorStand extends EntityLiving {
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public Vector3f rightArmPose;
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public Vector3f leftLegPose;
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public Vector3f rightLegPose;
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+ public boolean canMove = true; // Paper
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public EntityArmorStand(World world) {
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super(world);
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@@ -770,4 +771,13 @@ public class EntityArmorStand extends EntityLiving {
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public boolean cS() {
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return false;
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}
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+
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+ // Paper start
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+ @Override
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+ public void move(EnumMoveType moveType, double x, double y, double z) {
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+ if (this.canMove) {
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+ super.move(moveType, x, y, z);
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+ }
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+ }
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+ // Paper end
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}
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftArmorStand.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftArmorStand.java
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index 2b66a08ad..8a06cb165 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftArmorStand.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftArmorStand.java
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@@ -211,4 +211,14 @@ public class CraftArmorStand extends CraftLivingEntity implements ArmorStand {
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public void setMarker(boolean marker) {
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getHandle().setMarker(marker);
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}
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+
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+ @Override
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+ public boolean canMove() {
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+ return getHandle().canMove;
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+ }
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+
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+ @Override
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+ public void setCanMove(boolean move) {
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+ getHandle().canMove = move;
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+ }
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}
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--
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2.16.1
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