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53 lines
2.8 KiB
Diff
53 lines
2.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Fri, 28 Sep 2018 21:49:53 -0400
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Subject: [PATCH] Fix issues with entity loss due to unloaded chunks
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Vanilla has risk of losing entities by causing them to be
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removed from all chunks if they try to move into an unloaded chunk.
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This pretty much means high chance this entity will be lost in this
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scenario.
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There is another case that adding an entity to the world can fail if
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the chunk isn't loaded.
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Lots of the server is designed around addEntity never expecting to fail
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for these reasons, nor is it really logical.
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This change ensures the chunks are always loaded when entities are
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added to the world, or a valid entity moves between chunks.
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diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
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index a72f16cbcbc226854043bfec07e1e57dbe33c62c..c14d51f1ec37d7b40172ce8cc1c66a7a4f4a3bd5 100644
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--- a/src/main/java/net/minecraft/server/WorldServer.java
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+++ b/src/main/java/net/minecraft/server/WorldServer.java
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@@ -736,11 +736,18 @@ public class WorldServer extends World implements GeneratorAccessSeed {
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int k = MathHelper.floor(entity.locZ() / 16.0D);
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if (!entity.inChunk || entity.chunkX != i || entity.chunkY != j || entity.chunkZ != k) {
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+ // Paper start - remove entity if its in a chunk more correctly.
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+ Chunk currentChunk = entity.getCurrentChunk();
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+ if (currentChunk != null) {
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+ currentChunk.removeEntity(entity);
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+ }
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+ // Paper end
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+
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if (entity.inChunk && this.isChunkLoaded(entity.chunkX, entity.chunkZ)) {
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this.getChunkAt(entity.chunkX, entity.chunkZ).a(entity, entity.chunkY);
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}
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- if (!entity.cj() && !this.isChunkLoaded(i, k)) {
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+ if (!entity.valid && !entity.cj() && !this.isChunkLoaded(i, k)) { // Paper - always load chunks to register valid entities location
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if (entity.inChunk) {
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WorldServer.LOGGER.warn("Entity {} left loaded chunk area", entity);
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}
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@@ -955,7 +962,7 @@ public class WorldServer extends World implements GeneratorAccessSeed {
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return false;
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}
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// CraftBukkit end
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- IChunkAccess ichunkaccess = this.getChunkAt(MathHelper.floor(entity.locX() / 16.0D), MathHelper.floor(entity.locZ() / 16.0D), ChunkStatus.FULL, entity.attachedToPlayer);
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+ IChunkAccess ichunkaccess = this.getChunkAt(MathHelper.floor(entity.locX() / 16.0D), MathHelper.floor(entity.locZ() / 16.0D), ChunkStatus.FULL, true); // Paper - always load chunks for entity adds
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if (!(ichunkaccess instanceof Chunk)) {
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return false;
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