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https://github.com/PaperMC/Paper.git
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928bcc8d3a
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 09943450 Update SnakeYAML version 5515734f SPIGOT-7162: Incorrect description for Entity#getVehicle javadoc 6f82b381 PR-788: Add getHand() to all relevant events CraftBukkit Changes: aaf484f6f SPIGOT-7163: CraftMerchantRecipe doesn't copy demand and specialPrice from BukkitMerchantRecipe 5329dd6fd PR-1107: Add getHand() to all relevant events 93061706e SPIGOT-7045: Ocelots never spawn with babies with spawn reason OCELOT_BABY
153 lines
4.8 KiB
Diff
153 lines
4.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Wed, 24 Jun 2020 15:12:18 -0600
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Subject: [PATCH] Added PlayerChangeBeaconEffectEvent
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diff --git a/src/main/java/io/papermc/paper/event/player/PlayerChangeBeaconEffectEvent.java b/src/main/java/io/papermc/paper/event/player/PlayerChangeBeaconEffectEvent.java
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new file mode 100644
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index 0000000000000000000000000000000000000000..c80183a79713b1e73549911e474a8c585cfdeb52
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--- /dev/null
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+++ b/src/main/java/io/papermc/paper/event/player/PlayerChangeBeaconEffectEvent.java
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@@ -0,0 +1,141 @@
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+package io.papermc.paper.event.player;
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+
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+import org.bukkit.block.Block;
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+import org.bukkit.entity.Player;
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+import org.bukkit.event.Cancellable;
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+import org.bukkit.event.HandlerList;
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+import org.bukkit.event.player.PlayerEvent;
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+import org.bukkit.potion.PotionEffectType;
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+import org.jetbrains.annotations.NotNull;
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+import org.jetbrains.annotations.Nullable;
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+
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+/**
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+ * Called when a player sets the effect for a beacon
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+ */
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+public class PlayerChangeBeaconEffectEvent extends PlayerEvent implements Cancellable {
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+ private static final HandlerList handlers = new HandlerList();
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+
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+ private PotionEffectType primary;
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+ private PotionEffectType secondary;
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+ private final Block beacon;
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+ private boolean consumeItem = true;
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+
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+ private boolean isCancelled;
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+
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+ public PlayerChangeBeaconEffectEvent(@NotNull Player player, @Nullable PotionEffectType primary, @Nullable PotionEffectType secondary, @Nullable Block beacon) {
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+ super(player);
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+ this.primary = primary;
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+ this.secondary = secondary;
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+ this.isCancelled = false;
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+ this.beacon = beacon;
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+ }
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+
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+ /**
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+ * @return the primary effect
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+ */
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+ @Nullable public PotionEffectType getPrimary() {
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+ return primary;
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+ }
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+
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+ /**
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+ * Sets the primary effect
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+ * <p>
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+ * NOTE: The primary effect still has to be one of the valid effects for a beacon.
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+ *
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+ * @param primary the primary effect
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+ */
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+ public void setPrimary(@Nullable PotionEffectType primary) {
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+ this.primary = primary;
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+ }
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+
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+ /**
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+ * @return the secondary effect
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+ */
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+ @Nullable public PotionEffectType getSecondary() {
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+ return secondary;
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+ }
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+
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+ /**
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+ * Sets the secondary effect
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+ * <p>
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+ * This only has an effect when the beacon is able to accept a secondary effect.
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+ * NOTE: The secondary effect still has to be a valid effect for a beacon.
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+ *
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+ * @param secondary the secondary effect
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+ */
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+ public void setSecondary(@Nullable PotionEffectType secondary) {
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+ this.secondary = secondary;
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+ }
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+
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+ /**
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+ * @return the beacon block associated with this event, or null if not found
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+ */
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+ @Nullable
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+ public Block getBeacon() {
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+ return beacon;
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+ }
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+
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+ /**
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+ * Gets if the item used to change the beacon will be consume.
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+ * <p>
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+ * Independant of {@link #isCancelled()}. If the event is cancelled
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+ * the item will <b>NOT</b> be consumed.
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+ *
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+ * @return true if item will be consumed
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+ */
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+ public boolean willConsumeItem() {
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+ return consumeItem;
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+ }
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+
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+ /**
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+ * Sets if the item used to change the beacon should be consumed.
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+ * <p>
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+ * Independant of {@link #isCancelled()}. If the event is cancelled
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+ * the item will <b>NOT</b> be consumed.
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+ *
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+ * @param consumeItem true if item should be consumed
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+ */
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+ public void setConsumeItem(boolean consumeItem) {
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+ this.consumeItem = consumeItem;
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+ }
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+
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+ /**
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+ * Gets the cancellation state of this event. A cancelled event will not
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+ * be executed in the server, but will still pass to other plugins
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+ * <p>
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+ * If a {@link PlayerChangeBeaconEffectEvent} is cancelled, the changes will
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+ * not take effect
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+ *
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+ * @return true if this event is cancelled
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+ */
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+ @Override
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+ public boolean isCancelled() {
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+ return this.isCancelled;
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+ }
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+
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+ /**
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+ * Sets the cancellation state of this event. A cancelled event will not
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+ * be executed in the server, but will still pass to other plugins
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+ * <p>
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+ * If cancelled, the item will <b>NOT</b> be consumed regardless of what {@link #willConsumeItem()} says
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+ * <p>
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+ * If a {@link PlayerChangeBeaconEffectEvent} is cancelled, the changes will not be applied
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+ * or saved.
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+ *
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+ * @param cancel true if you wish to cancel this event
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+ */
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+ @Override
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+ public void setCancelled(boolean cancel) {
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+ this.isCancelled = cancel;
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+ }
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+
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+ @Override
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+ public @NotNull HandlerList getHandlers() {
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+ return handlers;
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+ }
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+
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+ @NotNull
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+ public static HandlerList getHandlerList() {
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+ return handlers;
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+ }
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+}
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