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928bcc8d3a
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 09943450 Update SnakeYAML version 5515734f SPIGOT-7162: Incorrect description for Entity#getVehicle javadoc 6f82b381 PR-788: Add getHand() to all relevant events CraftBukkit Changes: aaf484f6f SPIGOT-7163: CraftMerchantRecipe doesn't copy demand and specialPrice from BukkitMerchantRecipe 5329dd6fd PR-1107: Add getHand() to all relevant events 93061706e SPIGOT-7045: Ocelots never spawn with babies with spawn reason OCELOT_BABY
121 lines
4.6 KiB
Diff
121 lines
4.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Sat, 15 May 2021 10:04:50 -0700
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Subject: [PATCH] additions to PlayerGameModeChangeEvent
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diff --git a/src/main/java/org/bukkit/event/player/PlayerGameModeChangeEvent.java b/src/main/java/org/bukkit/event/player/PlayerGameModeChangeEvent.java
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index 4b96e0573c7ce32ad8c41124ee9ecab8359318a5..aee4a8b52c0d4abb655a4778575f0122acf19049 100644
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--- a/src/main/java/org/bukkit/event/player/PlayerGameModeChangeEvent.java
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+++ b/src/main/java/org/bukkit/event/player/PlayerGameModeChangeEvent.java
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@@ -8,15 +8,32 @@ import org.jetbrains.annotations.NotNull;
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/**
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* Called when the GameMode of the player is changed.
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+ * <p>
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+ * <b>NOTE:</b> When {@link #getCause()} is {@link Cause#DEFAULT_GAMEMODE},
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+ * the Player from {@link #getPlayer()} might not be fully online at
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+ * the time this event is fired. Plugins should use {@link Player#isOnline()}
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+ * to check before changing player state.
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*/
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public class PlayerGameModeChangeEvent extends PlayerEvent implements Cancellable {
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private static final HandlerList handlers = new HandlerList();
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private boolean cancelled;
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private final GameMode newGameMode;
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+ // Paper start
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+ private final Cause cause;
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+ private net.kyori.adventure.text.Component cancelMessage;
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+ @Deprecated // Paper end
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public PlayerGameModeChangeEvent(@NotNull final Player player, @NotNull final GameMode newGameMode) {
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+ // Paper start
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+ this(player, newGameMode, Cause.UNKNOWN, null);
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+ }
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+
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+ public PlayerGameModeChangeEvent(@NotNull final Player player, @NotNull final GameMode newGameMode, @NotNull Cause cause, @org.jetbrains.annotations.Nullable net.kyori.adventure.text.Component cancelMessage) {
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+ // Paper end
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super(player);
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this.newGameMode = newGameMode;
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+ this.cause = cause; // Paper
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+ this.cancelMessage = cancelMessage; // Paper
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}
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@Override
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@@ -49,4 +66,77 @@ public class PlayerGameModeChangeEvent extends PlayerEvent implements Cancellabl
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public static HandlerList getHandlerList() {
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return handlers;
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}
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+ // Paper start
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+ /**
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+ * Gets the cause of this gamemode change.
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+ *
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+ * @return the cause
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+ */
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+ @NotNull
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+ public Cause getCause() {
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+ return cause;
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+ }
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+
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+ /**
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+ * <b>Only valid if the cause of the gamemode change was directly due to a command.</b>.
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+ * Gets the message shown to the command user if the event is cancelled
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+ * as a notification that a player's gamemode was not changed.
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+ * <p>
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+ * This returns {@code null} if the gamemode change was due to a plugin, or a
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+ * player joining the game with a gamemode not equal to the server default gamemode
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+ * and {@code force-gamemode} is set to true.
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+ *
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+ * @return the error message shown to the command user, null if not directly caused by a command
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+ */
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+ @org.jetbrains.annotations.Nullable
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+ public net.kyori.adventure.text.Component cancelMessage() {
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+ return cancelMessage;
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+ }
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+
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+ /**
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+ * Sets the message shown to the command user if the event was cancelled.
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+ * <b>The message is only shown to cancelled events that are directly called by a command
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+ * not by a plugin or a player joining with the wrong gamemode.</b>
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+ *
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+ * @param message the error message shown to the command user, null to show no message.
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+ */
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+ public void cancelMessage(@org.jetbrains.annotations.Nullable net.kyori.adventure.text.Component message) {
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+ this.cancelMessage = message;
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+ }
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+
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+ public enum Cause {
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+
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+ /**
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+ * A plugin changed the player's gamemode with
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+ * {@link Player#setGameMode(GameMode)}.
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+ */
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+ PLUGIN,
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+
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+ /**
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+ * The {@code /gamemode} command was used.
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+ */
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+ COMMAND,
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+
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+ /**
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+ * A player had their gamemode changed as a result of
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+ * the {@code /defaultgamemode} command, or they joined
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+ * with a gamemode that was not the default gamemode and
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+ * {@code force-gamemode} in {@code server.properties} is set to true.
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+ */
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+ DEFAULT_GAMEMODE,
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+
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+ /**
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+ * When the player dies in a hardcore world and has their gamemode
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+ * changed to {@link GameMode#SPECTATOR}.
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+ */
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+ HARDCORE_DEATH,
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+
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+ /**
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+ * This cause is only used if a plugin fired their own
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+ * {@link PlayerGameModeChangeEvent} and did not include a
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+ * cause. Can usually be ignored.
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+ */
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+ UNKNOWN,
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+ }
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+ // Paper end
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}
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