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28c8009a16
This feature gives 3 new configurable ranges that if an entity of the matching type is outside of this radius of any player, will tick at 5% of its normal rate. This will drastically cut down on tick timings for entities that are not in range of a user to actually be "used". This change can have dramatic impact on gameplay if configured too low. Balance according to your servers desired gameplay. By: Aikar <aikar@aikar.co> |
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.. | ||
bossevents | ||
commands | ||
dedicated | ||
gui | ||
level | ||
network | ||
players | ||
rcon | ||
Bootstrap.java.patch | ||
Main.java.patch | ||
MinecraftServer.java.patch | ||
PlayerAdvancements.java.patch | ||
ServerAdvancementManager.java.patch | ||
ServerFunctionManager.java.patch | ||
ServerScoreboard.java.patch | ||
ServerTickRateManager.java.patch |