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928bcc8d3a
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 09943450 Update SnakeYAML version 5515734f SPIGOT-7162: Incorrect description for Entity#getVehicle javadoc 6f82b381 PR-788: Add getHand() to all relevant events CraftBukkit Changes: aaf484f6f SPIGOT-7163: CraftMerchantRecipe doesn't copy demand and specialPrice from BukkitMerchantRecipe 5329dd6fd PR-1107: Add getHand() to all relevant events 93061706e SPIGOT-7045: Ocelots never spawn with babies with spawn reason OCELOT_BABY
25 lines
1.2 KiB
Diff
25 lines
1.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Tue, 31 Mar 2020 03:50:42 -0400
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Subject: [PATCH] Remote Connections shouldn't hold up shutdown
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Bugs in the connection logic appears to leave stale connections even, preventing shutdown
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diff --git a/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java b/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java
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index b23905e5d2d1e8300c710df2aeb370fd4af8ac76..2a84d4b07b89672b76d31fa60bb4a0c1ba394831 100644
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--- a/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java
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+++ b/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java
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@@ -397,11 +397,11 @@ public class DedicatedServer extends MinecraftServer implements ServerInterface
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}
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if (this.rconThread != null) {
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- this.rconThread.stop();
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+ //this.remoteControlListener.b(); // Paper - don't wait for remote connections
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}
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if (this.queryThreadGs4 != null) {
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- this.queryThreadGs4.stop();
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+ //this.remoteStatusListener.b(); // Paper - don't wait for remote connections
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}
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System.exit(0); // CraftBukkit
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