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928bcc8d3a
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 09943450 Update SnakeYAML version 5515734f SPIGOT-7162: Incorrect description for Entity#getVehicle javadoc 6f82b381 PR-788: Add getHand() to all relevant events CraftBukkit Changes: aaf484f6f SPIGOT-7163: CraftMerchantRecipe doesn't copy demand and specialPrice from BukkitMerchantRecipe 5329dd6fd PR-1107: Add getHand() to all relevant events 93061706e SPIGOT-7045: Ocelots never spawn with babies with spawn reason OCELOT_BABY
52 lines
2.5 KiB
Diff
52 lines
2.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Sat, 4 Apr 2020 17:00:20 -0700
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Subject: [PATCH] Consolidate flush calls for entity tracker packets
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Most server packets seem to be sent from here, so try to avoid
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expensive flush calls from them.
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This change was motivated due to local testing:
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- My server spawn has 130 cows in it (for testing a prev. patch)
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- Try to let 200 players join spawn
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Without this change, I could only get 20 players on before they
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all started timing out due to the load put on the Netty I/O threads.
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With this change I could get all 200 on at 0ms ping.
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(one of the primary issues is that my CPU is kinda trash, and having
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4 extra threads at 100% is just too much for it).
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So in general this patch should reduce Netty I/O thread load.
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diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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index 89ecb5c6c25246d0c71b14cc089386d4c4b83093..6d1f929eb717f62f0d7ebb9e9b52c3788061e240 100644
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--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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@@ -804,7 +804,24 @@ public class ServerChunkCache extends ChunkSource {
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this.level.timings.broadcastChunkUpdates.stopTiming(); // Paper - timing
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gameprofilerfiller.pop();
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// Paper end - use set of chunks requiring updates, rather than iterating every single one loaded
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+ // Paper start - controlled flush for entity tracker packets
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+ List<net.minecraft.network.Connection> disabledFlushes = new java.util.ArrayList<>(this.level.players.size());
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+ for (ServerPlayer player : this.level.players) {
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+ net.minecraft.server.network.ServerGamePacketListenerImpl connection = player.connection;
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+ if (connection != null) {
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+ connection.connection.disableAutomaticFlush();
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+ disabledFlushes.add(connection.connection);
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+ }
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+ }
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+ try { // Paper end - controlled flush for entity tracker packets
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this.chunkMap.tick();
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+ // Paper start - controlled flush for entity tracker packets
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+ } finally {
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+ for (net.minecraft.network.Connection networkManager : disabledFlushes) {
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+ networkManager.enableAutomaticFlush();
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+ }
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+ }
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+ // Paper end - controlled flush for entity tracker packets
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}
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}
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