mirror of
https://github.com/PaperMC/Paper.git
synced 2024-11-29 19:52:55 +01:00
b6925c36af
This is now default vanilla behavior Fixes #3644
113 lines
5.7 KiB
Diff
113 lines
5.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: CullanP <cullanpage@gmail.com>
|
|
Date: Thu, 3 Mar 2016 02:13:38 -0600
|
|
Subject: [PATCH] Avoid hopper searches if there are no items
|
|
|
|
Hoppers searching for items and minecarts is the most expensive part of hopper ticking.
|
|
We keep track of the number of minecarts and items in a chunk.
|
|
If there are no items in the chunk, we skip searching for items.
|
|
If there are no minecarts in the chunk, we skip searching for them.
|
|
|
|
Usually hoppers aren't near items, so we can skip most item searches.
|
|
And since minecart hoppers are used _very_ rarely near we can avoid alot of searching there.
|
|
|
|
Combined, this adds up a lot.
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
|
|
index 8fa440b313b414a79118089b7481dee9f7ba69a8..b2713942d8cf5bedd91ac63df18a336743c72da5 100644
|
|
--- a/src/main/java/net/minecraft/server/Chunk.java
|
|
+++ b/src/main/java/net/minecraft/server/Chunk.java
|
|
@@ -85,6 +85,10 @@ public class Chunk implements IChunkAccess {
|
|
return removed;
|
|
}
|
|
}
|
|
+ // Track the number of minecarts and items
|
|
+ // Keep this synced with entitySlices.add() and entitySlices.remove()
|
|
+ private final int[] itemCounts = new int[16];
|
|
+ private final int[] inventoryEntityCounts = new int[16];
|
|
// Paper end
|
|
|
|
public Chunk(World world, ChunkCoordIntPair chunkcoordintpair, BiomeStorage biomestorage, ChunkConverter chunkconverter, TickList<Block> ticklist, TickList<FluidType> ticklist1, long i, @Nullable ChunkSection[] achunksection, @Nullable Consumer<Chunk> consumer) {
|
|
@@ -539,6 +543,13 @@ public class Chunk implements IChunkAccess {
|
|
entity.chunkZ = this.loc.z;
|
|
this.entities.add(entity); // Paper - per chunk entity list
|
|
this.entitySlices[k].add(entity);
|
|
+ // Paper start
|
|
+ if (entity instanceof EntityItem) {
|
|
+ itemCounts[k]++;
|
|
+ } else if (entity instanceof IInventory) {
|
|
+ inventoryEntityCounts[k]++;
|
|
+ }
|
|
+ // Paper end
|
|
entity.entitySlice = this.entitySlices[k]; // Paper
|
|
this.markDirty(); // Paper
|
|
}
|
|
@@ -571,6 +582,11 @@ public class Chunk implements IChunkAccess {
|
|
if (!this.entitySlices[i].remove(entity)) {
|
|
return;
|
|
}
|
|
+ if (entity instanceof EntityItem) {
|
|
+ itemCounts[i]--;
|
|
+ } else if (entity instanceof IInventory) {
|
|
+ inventoryEntityCounts[i]--;
|
|
+ }
|
|
entityCounts.decrement(entity.getMinecraftKeyString());
|
|
this.markDirty(); // Paper
|
|
// Paper end
|
|
@@ -854,6 +870,14 @@ public class Chunk implements IChunkAccess {
|
|
for (int k = i; k <= j; ++k) {
|
|
Iterator iterator = this.entitySlices[k].iterator(); // Spigot
|
|
|
|
+ // Paper start - Don't search for inventories if we have none, and that is all we want
|
|
+ /*
|
|
+ * We check if they want inventories by seeing if it is the static `IEntitySelector.d`
|
|
+ *
|
|
+ * Make sure the inventory selector stays in sync.
|
|
+ * It should be the one that checks `var1 instanceof IInventory && var1.isAlive()`
|
|
+ */
|
|
+ if (predicate == IEntitySelector.isInventory() && inventoryEntityCounts[k] <= 0) continue;
|
|
while (iterator.hasNext()) {
|
|
T entity = (T) iterator.next(); // CraftBukkit - decompile error
|
|
if (entity.shouldBeRemoved) continue; // Paper
|
|
@@ -873,9 +897,29 @@ public class Chunk implements IChunkAccess {
|
|
i = MathHelper.clamp(i, 0, this.entitySlices.length - 1);
|
|
j = MathHelper.clamp(j, 0, this.entitySlices.length - 1);
|
|
|
|
+ // Paper start
|
|
+ int[] counts;
|
|
+ if (EntityItem.class.isAssignableFrom(oclass)) {
|
|
+ counts = itemCounts;
|
|
+ } else if (IInventory.class.isAssignableFrom(oclass)) {
|
|
+ counts = inventoryEntityCounts;
|
|
+ } else {
|
|
+ counts = null;
|
|
+ }
|
|
+ // Paper end
|
|
for (int k = i; k <= j; ++k) {
|
|
+ if (counts != null && counts[k] <= 0) continue; // Paper - Don't check a chunk if it doesn't have the type we are looking for
|
|
Iterator iterator = this.entitySlices[k].iterator(); // Spigot
|
|
|
|
+ // Paper start - Don't search for inventories if we have none, and that is all we want
|
|
+ /*
|
|
+ * We check if they want inventories by seeing if it is the static `IEntitySelector.d`
|
|
+ *
|
|
+ * Make sure the inventory selector stays in sync.
|
|
+ * It should be the one that checks `var1 instanceof IInventory && var1.isAlive()`
|
|
+ */
|
|
+ if (predicate == IEntitySelector.isInventory() && inventoryEntityCounts[k] <= 0) continue;
|
|
+ // Paper end
|
|
while (iterator.hasNext()) {
|
|
T t0 = (T) iterator.next(); // CraftBukkit - decompile error
|
|
if (t0.shouldBeRemoved) continue; // Paper
|
|
diff --git a/src/main/java/net/minecraft/server/IEntitySelector.java b/src/main/java/net/minecraft/server/IEntitySelector.java
|
|
index 28f10ab2e427872c04bc97ebc392cf6d58854cf9..57bc56cffff87d9b1774cec455af8d1651fb882c 100644
|
|
--- a/src/main/java/net/minecraft/server/IEntitySelector.java
|
|
+++ b/src/main/java/net/minecraft/server/IEntitySelector.java
|
|
@@ -11,6 +11,7 @@ public final class IEntitySelector {
|
|
public static final Predicate<Entity> c = (entity) -> {
|
|
return entity.isAlive() && !entity.isVehicle() && !entity.isPassenger();
|
|
};
|
|
+ public static final Predicate<Entity> isInventory() { return d; } // Paper - OBFHELPER
|
|
public static final Predicate<Entity> d = (entity) -> {
|
|
return entity instanceof IInventory && entity.isAlive();
|
|
};
|