PaperMC/Spigot-Server-Patches/0198-Enforce-Sync-Player-Saves.patch
Zach Brown 974b0afca9
Remove last bit of chunk exists region file fix
CraftBukkit removed their implementation that caused this issue,
switching to Mojang's implementation which doesn't appear to share it. I
already removed the important bit in the last upstream merge, this is
just unused and unnecessary now. So we remove it.
2017-04-29 05:27:31 -05:00

31 lines
1.1 KiB
Diff

From 99d5619fef40baa566b55e9b3502d44a39ad3bf0 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sat, 7 Jan 2017 15:41:58 -0500
Subject: [PATCH] Enforce Sync Player Saves
Saving players async is extremely dangerous. This will force it to main
the same way we handle async chunk loads.
diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
index 58f30fb1d..034bdb7cf 100644
--- a/src/main/java/net/minecraft/server/PlayerList.java
+++ b/src/main/java/net/minecraft/server/PlayerList.java
@@ -1214,6 +1214,7 @@ public abstract class PlayerList {
}
public void savePlayers(Integer interval) {
+ MCUtil.ensureMain("Save Players", () -> { // Paper - ensure main
long now = MinecraftServer.currentTick;
MinecraftTimings.savePlayers.startTiming(); // Paper
for (int i = 0; i < this.players.size(); ++i) {
@@ -1223,6 +1224,7 @@ public abstract class PlayerList {
}
}
MinecraftTimings.savePlayers.stopTiming(); // Paper
+ return null; }); // Paper - ensure main
}
// Paper end
--
2.12.2.windows.2