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b10550736e
Their chunk is set to null before removal, so we kept them around.
64 lines
No EOL
2.6 KiB
Diff
64 lines
No EOL
2.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Thu, 26 Jul 2018 00:11:12 -0400
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Subject: [PATCH] Prevent Saving Bad entities to chunks
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See https://github.com/PaperMC/Paper/issues/1223
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Minecraft is saving invalid entities to the chunk files.
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Avoid saving bad data, and also make improvements to handle
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loading these chunks. Any invalid entity will be instant killed,
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so lets avoid adding it to the world...
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This lets us be safer about the dupe UUID resolver too, as now
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we can ignore instant killed entities and avoid risk of duplicating
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an invalid entity.
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This should reduce log occurrences of dupe uuid messages.
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diff --git a/src/main/java/net/minecraft/server/ChunkRegionLoader.java b/src/main/java/net/minecraft/server/ChunkRegionLoader.java
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index 2b8148fbda..9038d17fde 100644
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--- a/src/main/java/net/minecraft/server/ChunkRegionLoader.java
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+++ b/src/main/java/net/minecraft/server/ChunkRegionLoader.java
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@@ -0,0 +0,0 @@ public class ChunkRegionLoader {
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NBTTagList nbttaglist2 = new NBTTagList();
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NBTTagCompound nbttagcompound4;
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+ java.util.List<Entity> toUpdate = new java.util.ArrayList<>(); // Paper
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if (ichunkaccess.getChunkStatus().getType() == ChunkStatus.Type.LEVELCHUNK) {
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Chunk chunk = (Chunk) ichunkaccess;
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@@ -0,0 +0,0 @@ public class ChunkRegionLoader {
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while (iterator1.hasNext()) {
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Entity entity = (Entity) iterator1.next();
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+ // Paper start
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+ if ((int)Math.floor(entity.locX) >> 4 != chunk.getPos().x || (int)Math.floor(entity.locZ) >> 4 != chunk.getPos().z) {
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+ LogManager.getLogger().warn(entity + " is not in this chunk, skipping save. This a bug fix to a vanilla bug. Do not report this to PaperMC please.");
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+ toUpdate.add(entity);
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+ continue;
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+ }
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+ if (entity.dead) {
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+ continue;
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+ }
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+ // Paper end
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+
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nbttagcompound4 = new NBTTagCompound();
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if (entity.d(nbttagcompound4)) {
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chunk.d(true);
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@@ -0,0 +0,0 @@ public class ChunkRegionLoader {
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}
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}
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}
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+
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+ // Paper start - move entities to the correct chunk
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+ for (Entity entity : toUpdate) {
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+ worldserver.entityJoinedWorld(entity);
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+ }
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+ // Paper end
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+
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} else {
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ProtoChunk protochunk = (ProtoChunk) ichunkaccess;
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--
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