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57dd397155
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: b999860d SPIGOT-2304: Add LootGenerateEvent CraftBukkit Changes:77fd87e4
SPIGOT-2304: Implement LootGenerateEventa1a705ee
SPIGOT-5566: Doused campfires & fires should call EntityChangeBlockEvent41712edd
SPIGOT-5707: PersistentDataHolder not Persistent on API dropped Item
38 lines
1.6 KiB
Diff
38 lines
1.6 KiB
Diff
From f753ddd40c035673950e3c881ac4acbf616be093 Mon Sep 17 00:00:00 2001
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From: wea_ondara <wea_ondara@alpenblock.net>
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Date: Thu, 10 Oct 2019 11:29:42 +0200
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Subject: [PATCH] Performance improvement for Chunk.getEntities
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This patch aims to reduce performance cost used by collecting the
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entities of a chunk. Previously the entitySlices were copied into an
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extra array with List.toArray() with is a costly and unneccessary
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operation. This patch will reduce the load of plugins which for example
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implement custom moblimits and depend on Chunk.getEntities().
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftChunk.java b/src/main/java/org/bukkit/craftbukkit/CraftChunk.java
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index a53bb7295c..3de9b1c594 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftChunk.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftChunk.java
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@@ -111,14 +111,14 @@ public class CraftChunk implements Chunk {
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Entity[] entities = new Entity[count];
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for (int i = 0; i < 16; i++) {
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-
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- for (Object obj : chunk.entitySlices[i].toArray()) {
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- if (!(obj instanceof net.minecraft.server.Entity)) {
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+ // Paper start - speed up (was with chunk.entitySlices[i].toArray() and cast checks which costs a lot of performance if called often)
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+ for (net.minecraft.server.Entity entity : chunk.entitySlices[i]) {
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+ if (entity == null) {
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continue;
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}
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-
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- entities[index++] = ((net.minecraft.server.Entity) obj).getBukkitEntity();
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+ entities[index++] = entity.getBukkitEntity();
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}
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+ // Paper end
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}
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return entities;
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--
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2.26.2
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