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fd5c98a9ef
Removes synchronization from sending packets Makes normal packet sends no longer need to be wrapped and queued like it use to work. Adds more packet queue immunities on top of keep alive to let the following scenarios go out without delay: - Keep Alive - Chat - Kick - All of the packets during the Player Joined World event Hoping that latter one helps join timeout issues more too for slow connections. Removes processing packet queue off of main thread - for the few cases where it is allowed, order is not necessary nor should it even be happening concurrently in first place (handshaking/login/status) Ensures packets sent asynchronously are dispatched on main thread This helps ensure safety for ProtocolLib as packet listeners are commonly accessing world state. This will allow you to schedule a packet to be sent async, but itll be dispatched sync for packet listeners to process. This should solve some deadlock risks This may provide a decent performance improvement because thread synchronization incurs a cache reset so by avoiding ever entering a synchronized block, we get to avoid that, and packet sending is a really hot activity.
59 lines
No EOL
2.7 KiB
Diff
59 lines
No EOL
2.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sat, 11 Apr 2020 21:23:42 -0400
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Subject: [PATCH] Delay unsafe actions until after entity ticking is done
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This will help prevent many cases of unregistering entities during entity ticking
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diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
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index 9b5f24c262e..b3785775ecd 100644
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--- a/src/main/java/net/minecraft/server/WorldServer.java
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+++ b/src/main/java/net/minecraft/server/WorldServer.java
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@@ -0,0 +0,0 @@ public class WorldServer extends World {
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private final Queue<Entity> entitiesToAdd = Queues.newArrayDeque();
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public final List<EntityPlayer> players = Lists.newArrayList(); // Paper - private -> public
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boolean tickingEntities;
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+ // Paper start
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+ List<java.lang.Runnable> afterEntityTickingTasks = Lists.newArrayList();
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+ public void doIfNotEntityTicking(java.lang.Runnable run) {
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+ if (tickingEntities) {
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+ afterEntityTickingTasks.add(run);
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+ } else {
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+ run.run();
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+ }
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+ }
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+ // Paper end
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private final MinecraftServer server;
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private final WorldNBTStorage dataManager;
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public boolean savingDisabled;
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@@ -0,0 +0,0 @@ public class WorldServer extends World {
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timings.entityTick.stopTiming(); // Spigot
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this.tickingEntities = false;
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+ // Paper start
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+ for (java.lang.Runnable run : this.afterEntityTickingTasks) {
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+ try {
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+ run.run();
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+ } catch (Exception e) {
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+ LOGGER.error("Error in After Entity Ticking Task", e);
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+ }
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+ }
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+ this.afterEntityTickingTasks.clear();
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+ // Paper end
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this.getMinecraftServer().midTickLoadChunks(); // Paper
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try (co.aikar.timings.Timing ignored = this.timings.newEntities.startTiming()) { // Paper - timings
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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index eb7b48422e0..ac257d50dea 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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@@ -0,0 +0,0 @@ public class CraftWorld implements World {
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CompletableFuture<Chunk> ret = new CompletableFuture<>();
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this.world.getChunkProvider().getChunkAtAsynchronously(x, z, gen, (net.minecraft.server.Chunk chunk) -> {
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- ret.complete(chunk == null ? null : chunk.bukkitChunk);
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+ this.world.doIfNotEntityTicking(() -> ret.complete(chunk == null ? null : chunk.bukkitChunk));
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});
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return ret;
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--
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