PaperMC/Spigot-Server-Patches/Fix-some-generation-concurrency-issues.patch
Aikar fd5c98a9ef Optimize Network Manager to not need synchronization
Removes synchronization from sending packets
Makes normal packet sends no longer need to be wrapped and queued like it use to work.
Adds more packet queue immunities on top of keep alive to let the following scenarios go out
without delay:
  - Keep Alive
  - Chat
  - Kick
  - All of the packets during the Player Joined World event

Hoping that latter one helps join timeout issues more too for slow connections.

Removes processing packet queue off of main thread
  - for the few cases where it is allowed, order is not necessary nor
    should it even be happening concurrently in first place (handshaking/login/status)

Ensures packets sent asynchronously are dispatched on main thread

This helps ensure safety for ProtocolLib as packet listeners
are commonly accessing world state. This will allow you to schedule
a packet to be sent async, but itll be dispatched sync for packet
listeners to process.

This should solve some deadlock risks

This may provide a decent performance improvement because thread synchronization incurs a cache reset
so by avoiding ever entering a synchronized block, we get to avoid that, and packet sending is a really
hot activity.
2020-05-06 05:22:03 -04:00

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Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Fri, 24 May 2019 07:53:16 +0100
Subject: [PATCH] Fix some generation concurrency issues
diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
index 983bc1c7d9c..8cf3c10274b 100644
--- a/src/main/java/net/minecraft/server/World.java
+++ b/src/main/java/net/minecraft/server/World.java
@@ -0,0 +0,0 @@ public abstract class World implements GeneratorAccess, AutoCloseable {
private int tileTickPosition;
public final Map<Explosion.CacheKey, Float> explosionDensityCache = new HashMap<>(); // Paper - Optimize explosions
public java.util.ArrayDeque<BlockRedstoneTorch.RedstoneUpdateInfo> redstoneUpdateInfos; // Paper - Move from Map in BlockRedstoneTorch to here
+ // Paper start - yes this is hacky as shit
+ RegionLimitedWorldAccess regionLimited;
+ World originalWorld;
+ public World regionLimited(RegionLimitedWorldAccess limitedWorldAccess) {
+ try {
+ World clone = (World) super.clone();
+ clone.regionLimited = limitedWorldAccess;
+ clone.originalWorld = this;
+ return clone;
+ } catch (CloneNotSupportedException e1) {
+ }
+ return null;
+ }
+ ChunkCoordIntPair[] strongholdCoords;
+ List<StructureStart> strongholdStuctures = Lists.newArrayList();
+ final java.lang.Object stuctureLock = new Object();
+ // Paper end
public CraftWorld getWorld() {
return this.world;
diff --git a/src/main/java/net/minecraft/server/WorldGenFeatureStateProviderWeighted.java b/src/main/java/net/minecraft/server/WorldGenFeatureStateProviderWeighted.java
index 22e14fe1e98..e2af6d43b2e 100644
--- a/src/main/java/net/minecraft/server/WorldGenFeatureStateProviderWeighted.java
+++ b/src/main/java/net/minecraft/server/WorldGenFeatureStateProviderWeighted.java
@@ -0,0 +0,0 @@ public class WorldGenFeatureStateProviderWeighted extends WorldGenFeatureStatePr
this(new WeightedList<>(dynamic.get("entries").orElseEmptyList(), IBlockData::a));
}
- public WorldGenFeatureStateProviderWeighted a(IBlockData iblockdata, int i) {
+ public synchronized WorldGenFeatureStateProviderWeighted a(IBlockData iblockdata, int i) { // Paper
this.b.a(iblockdata, i);
return this;
}
@Override
- public IBlockData a(Random random, BlockPosition blockposition) {
+ public synchronized IBlockData a(Random random, BlockPosition blockposition) { // Paper
return (IBlockData) this.b.b(random);
}
@Override
- public <T> T a(DynamicOps<T> dynamicops) {
+ public synchronized <T> T a(DynamicOps<T> dynamicops) { // Paper
Builder<T, T> builder = ImmutableMap.builder();
builder.put(dynamicops.createString("type"), dynamicops.createString(IRegistry.t.getKey(this.a).toString())).put(dynamicops.createString("entries"), this.b.a(dynamicops, (iblockdata) -> {
diff --git a/src/main/java/net/minecraft/server/WorldGenStronghold.java b/src/main/java/net/minecraft/server/WorldGenStronghold.java
index fc4348b6024..44be7169ffd 100644
--- a/src/main/java/net/minecraft/server/WorldGenStronghold.java
+++ b/src/main/java/net/minecraft/server/WorldGenStronghold.java
@@ -0,0 +0,0 @@ import javax.annotation.Nullable;
public class WorldGenStronghold extends StructureGenerator<WorldGenFeatureEmptyConfiguration> {
+ /* // Paper start - no shared state
private boolean a;
private ChunkCoordIntPair[] aq;
private final List<StructureStart> ar = Lists.newArrayList();
private long as;
+ */
public WorldGenStronghold(Function<Dynamic<?>, ? extends WorldGenFeatureEmptyConfiguration> function) {
super(function);
@@ -0,0 +0,0 @@ public class WorldGenStronghold extends StructureGenerator<WorldGenFeatureEmptyC
@Override
public boolean a(BiomeManager biomemanager, ChunkGenerator<?> chunkgenerator, Random random, int i, int j, BiomeBase biomebase) {
+ // Paper start
+ /*
if (this.as != chunkgenerator.getSeed()) {
this.d();
}
+ */
+ final World world = chunkgenerator.getWorld();
- if (!this.a) {
+ synchronized (world.stuctureLock) {
+ if ( world.strongholdCoords == null) {
this.a(chunkgenerator);
- this.a = true;
- }
+ // this.a = true;
+ }}
+ // Paper end
- ChunkCoordIntPair[] achunkcoordintpair = this.aq;
+ ChunkCoordIntPair[] achunkcoordintpair = world.strongholdCoords; // Paper
int k = achunkcoordintpair.length;
for (int l = 0; l < k; ++l) {
@@ -0,0 +0,0 @@ public class WorldGenStronghold extends StructureGenerator<WorldGenFeatureEmptyC
}
private void d() {
+ /* // Paper
this.a = false;
this.aq = null;
this.ar.clear();
+ */ // Paper
}
@Override
@@ -0,0 +0,0 @@ public class WorldGenStronghold extends StructureGenerator<WorldGenFeatureEmptyC
return 8;
}
+
@Nullable
@Override
public synchronized BlockPosition getNearestGeneratedFeature(World world, ChunkGenerator<? extends GeneratorSettingsDefault> chunkgenerator, BlockPosition blockposition, int i, boolean flag) {
if (!chunkgenerator.getWorldChunkManager().a(this)) {
return null;
} else {
+ // Paper start - no shared state
+ /*
if (this.as != world.getSeed()) {
this.d();
}
+ */
- if (!this.a) {
- this.a(chunkgenerator);
- this.a = true;
+ synchronized (world.stuctureLock) {
+ if ( world.strongholdCoords == null) {
+ this.a(chunkgenerator);
+ //this.a = true;
+ }
}
+ // Paper end
BlockPosition blockposition1 = null;
BlockPosition.MutableBlockPosition blockposition_mutableblockposition = new BlockPosition.MutableBlockPosition();
double d0 = Double.MAX_VALUE;
- ChunkCoordIntPair[] achunkcoordintpair = this.aq;
+ ChunkCoordIntPair[] achunkcoordintpair = world.strongholdCoords; // Paper
int j = achunkcoordintpair.length;
for (int k = 0; k < j; ++k) {
@@ -0,0 +0,0 @@ public class WorldGenStronghold extends StructureGenerator<WorldGenFeatureEmptyC
}
private void a(ChunkGenerator<?> chunkgenerator) {
- this.as = chunkgenerator.getSeed();
+ //this.as = chunkgenerator.getSeed(); // Paper
List<BiomeBase> list = Lists.newArrayList();
Iterator iterator = IRegistry.BIOME.iterator();
@@ -0,0 +0,0 @@ public class WorldGenStronghold extends StructureGenerator<WorldGenFeatureEmptyC
int j = chunkgenerator.getSettings().f();
int k = chunkgenerator.getSettings().g();
- this.aq = new ChunkCoordIntPair[j];
+ ChunkCoordIntPair[] strongholdCoords = chunkgenerator.getWorld().strongholdCoords = new ChunkCoordIntPair[j]; // Paper
int l = 0;
- Iterator iterator1 = this.ar.iterator();
+ Iterator iterator1 = chunkgenerator.getWorld().strongholdStuctures.iterator(); // Paper
while (iterator1.hasNext()) {
StructureStart structurestart = (StructureStart) iterator1.next();
- if (l < this.aq.length) {
- this.aq[l++] = new ChunkCoordIntPair(structurestart.f(), structurestart.g());
+ if (l < strongholdCoords.length) { // Paper
+ strongholdCoords[l++] = new ChunkCoordIntPair(structurestart.f(), structurestart.g()); // Paper
}
}
@@ -0,0 +0,0 @@ public class WorldGenStronghold extends StructureGenerator<WorldGenFeatureEmptyC
double d0 = random.nextDouble() * 3.141592653589793D * 2.0D;
int i1 = l;
- if (l < this.aq.length) {
+ if (l < strongholdCoords.length) { // Paper
int j1 = 0;
int k1 = 0;
- for (int l1 = 0; l1 < this.aq.length; ++l1) {
+ for (int l1 = 0; l1 < strongholdCoords.length; ++l1) { // Paper
double d1 = (double) (4 * i + i * k1 * 6) + (random.nextDouble() - 0.5D) * (double) i * 2.5D;
int i2 = (int) Math.round(Math.cos(d0) * d1);
int j2 = (int) Math.round(Math.sin(d0) * d1);
@@ -0,0 +0,0 @@ public class WorldGenStronghold extends StructureGenerator<WorldGenFeatureEmptyC
}
if (l1 >= i1) {
- this.aq[l1] = new ChunkCoordIntPair(i2, j2);
+ strongholdCoords[l1] = new ChunkCoordIntPair(i2, j2); // Paper
}
d0 += 6.283185307179586D / (double) k;
@@ -0,0 +0,0 @@ public class WorldGenStronghold extends StructureGenerator<WorldGenFeatureEmptyC
++k1;
j1 = 0;
k += 2 * k / (k1 + 1);
- k = Math.min(k, this.aq.length - l1);
+ k = Math.min(k, strongholdCoords.length - l1); // Paper
d0 += random.nextDouble() * 3.141592653589793D * 2.0D;
}
}
@@ -0,0 +0,0 @@ public class WorldGenStronghold extends StructureGenerator<WorldGenFeatureEmptyC
this.a(chunkgenerator.getSeaLevel(), this.d, 10);
} while (this.b.isEmpty() || worldgenstrongholdpieces_worldgenstrongholdstart.b == null);
- ((WorldGenStronghold) this.l()).ar.add(this);
+ chunkgenerator.getWorld().strongholdStuctures.add(this); // Paper - this worries me, this is never cleared, even in vanilla (world seed never changes "world", and that appears to be the only relevant world)
}
}
}
--