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fd5c98a9ef
Removes synchronization from sending packets Makes normal packet sends no longer need to be wrapped and queued like it use to work. Adds more packet queue immunities on top of keep alive to let the following scenarios go out without delay: - Keep Alive - Chat - Kick - All of the packets during the Player Joined World event Hoping that latter one helps join timeout issues more too for slow connections. Removes processing packet queue off of main thread - for the few cases where it is allowed, order is not necessary nor should it even be happening concurrently in first place (handshaking/login/status) Ensures packets sent asynchronously are dispatched on main thread This helps ensure safety for ProtocolLib as packet listeners are commonly accessing world state. This will allow you to schedule a packet to be sent async, but itll be dispatched sync for packet listeners to process. This should solve some deadlock risks This may provide a decent performance improvement because thread synchronization incurs a cache reset so by avoiding ever entering a synchronized block, we get to avoid that, and packet sending is a really hot activity.
46 lines
No EOL
2.3 KiB
Diff
46 lines
No EOL
2.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: kickash32 <kickash32@gmail.com>
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Date: Mon, 19 Aug 2019 19:42:35 +0500
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Subject: [PATCH] Prevent consuming the wrong itemstack
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diff --git a/src/main/java/net/minecraft/server/EntityLiving.java b/src/main/java/net/minecraft/server/EntityLiving.java
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index aecd5011cbe..24594aa0e9b 100644
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--- a/src/main/java/net/minecraft/server/EntityLiving.java
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+++ b/src/main/java/net/minecraft/server/EntityLiving.java
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@@ -0,0 +0,0 @@ public abstract class EntityLiving extends Entity {
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this.datawatcher.set(EntityLiving.ao, (byte) j);
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}
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- public void c(EnumHand enumhand) {
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+ // Paper start -- OBFHELPER and forwarder to method with forceUpdate parameter
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+ public void c(EnumHand enumhand) { this.updateActiveItem(enumhand, false); }
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+ public void updateActiveItem(EnumHand enumhand, boolean forceUpdate) {
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+ // Paper end
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ItemStack itemstack = this.b(enumhand);
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- if (!itemstack.isEmpty() && !this.isHandRaised()) {
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+ if (!itemstack.isEmpty() && !this.isHandRaised() || forceUpdate) { // Paper use override flag
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this.activeItem = itemstack;
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this.bl = itemstack.k();
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if (!this.world.isClientSide) {
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@@ -0,0 +0,0 @@ public abstract class EntityLiving extends Entity {
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this.clearActiveItem();
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} else {
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if (!this.activeItem.isEmpty() && this.isHandRaised()) {
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+ this.updateActiveItem(this.getRaisedHand(), true); // Paper
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this.b(this.activeItem, 16);
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// CraftBukkit start - fire PlayerItemConsumeEvent
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ItemStack itemstack;
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@@ -0,0 +0,0 @@ public abstract class EntityLiving extends Entity {
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this.a(this.getRaisedHand(), itemstack);
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// CraftBukkit end
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this.dH();
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- // Paper start - if the replacement is anything but the default, update the client inventory
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- if (this instanceof EntityPlayer && !com.google.common.base.Objects.equal(defaultReplacement, itemstack)) {
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+ // Paper start
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+ if (this instanceof EntityPlayer) {
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((EntityPlayer) this).getBukkitEntity().updateInventory();
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}
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// Paper end
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--
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