PaperMC/patches/api/0407-Fix-NPE-on-Boat-getStatus.patch
Nassim Jahnke 52a05907c7
Updated Upstream (Bukkit/CraftBukkit) (#11543)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
97c59261 PR-1073: Make Biome an interface
a38581aa Fix further javadoc errors
8271c490 Fix javadoc error
8a9ecf29 PR-1072: Fix bad naming for Vault State methods
6dd58108 PR-1071: Make Fluid an interface and add missing entry
ed2cdfc3 PR-1070: Make Attribute an interface and align names with the new minecraft ones
63472efb PR-1069: Add missing winter drop experimental annotation to pale boats

CraftBukkit Changes:
7235ad7b0 PR-1501: Make Biome an interface
602904003 PR-1500: Rename implementation for Vault State methods
75f26f79f PR-1499: Make Fluid an interface and add missing entry
4cfd87adc PR-1498: Make Attribute an interface and align names with the new minecraft ones
6bb0db5cb SPIGOT-7928: ExactChoice acts as MaterialChoice
3eaf3a13c SPIGOT-7929: Error when setting EquippableComponent
abbf57bac SPIGOT-7930: Fix spawning entities with SummonEntityEffect
92d6ab6cf PR-1497: Move boat field rename entries to below key renaming, so that keys are also renamed
abfe292aa PR-1496: Use correct Fluid class on Tags type check
c7aab7fa7 SPIGOT-7923: Fix Dispenser logic to avoid firing empty projectiles
2024-10-31 23:44:34 +01:00

18 lines
684 B
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: LemonCaramel <admin@caramel.moe>
Date: Tue, 11 Apr 2023 04:04:41 +0900
Subject: [PATCH] Fix NPE on Boat getStatus
diff --git a/src/main/java/org/bukkit/entity/Boat.java b/src/main/java/org/bukkit/entity/Boat.java
index a0fb3c44405f6362f8a1613661d507e448f7ba6b..7076870c1abfa0edef33e00c39514aa413920f59 100644
--- a/src/main/java/org/bukkit/entity/Boat.java
+++ b/src/main/java/org/bukkit/entity/Boat.java
@@ -175,6 +175,7 @@ public interface Boat extends Vehicle {
*/
public enum Status {
+ NOT_IN_WORLD, // Paper
IN_WATER,
UNDER_WATER,
UNDER_FLOWING_WATER,