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26 lines
1.8 KiB
Diff
26 lines
1.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Newwind <support@newwindserver.com>
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Date: Thu, 25 Jul 2024 13:00:37 +0200
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Subject: [PATCH] Make interaction leniency distance configurable
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The server validates incoming interaction packets by ensuring the player
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sending them is inside their interaction range. For this, the server adds
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a magic value, by default 1.0, to the original interaction range to
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account for latency issues.
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This value however may be too low in high latency environments.
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The patch exposes a new configuration option to configure said value.
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index f1ca57b98fe04df2722114743c2d746c0a679c1f..4d697cd7aa5a74c2016644385f59e461f660c8bd 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -2698,7 +2698,7 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
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AABB axisalignedbb = entity.getBoundingBox();
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- if (this.player.canInteractWithEntity(axisalignedbb, 1.0D)) {
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+ if (this.player.canInteractWithEntity(axisalignedbb, io.papermc.paper.configuration.GlobalConfiguration.get().misc.clientInteractionLeniencyDistance.or(1.0D))) { // Paper - configurable lenience value for interact range
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packet.dispatch(new ServerboundInteractPacket.Handler() {
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private void performInteraction(InteractionHand enumhand, ServerGamePacketListenerImpl.EntityInteraction playerconnection_a, PlayerInteractEntityEvent event) { // CraftBukkit
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ItemStack itemstack = ServerGamePacketListenerImpl.this.player.getItemInHand(enumhand);
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