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8c5b837e05
Firstly, the old methods all routed to the CompletableFuture method. However, the CF method could not guarantee that if the caller was off-main that the future would be "completed" on-main. Since the callback methods used the CF one, this meant that the callback methods did not guarantee that the callbacks were to be called on the main thread. Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb) so that the methods with the callback are guaranteed to invoke the callback on the main thread. The CF behavior remains unchanged; it may still appear to complete on main if invoked off-main. Secondly, remove the scheduleOnMain invocation in the async chunk completion. This unnecessarily delays the callback by 1 tick. Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which will load chunks within an area. This method is provided as a helper as keeping all chunks loaded within an area can be complicated to implement for plugins (due to the lacking ticket API), and is already implemented internally anyways. Fourthly, remove the ticket addition that occured with getChunkAt and getChunkAtAsync. The ticket addition may delay the unloading of the chunk unnecessarily. It also fixes a very rare timing bug where the future/callback would be completed after the chunk unloads.
21 lines
1.4 KiB
Diff
21 lines
1.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Sun, 11 Apr 2021 02:58:48 -0700
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Subject: [PATCH] Don't read neighbour chunk data off disk when converting
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chunks
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Lighting is purged on update anyways, so let's not add more
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into the conversion process
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diff --git a/src/main/java/net/minecraft/world/level/chunk/storage/ChunkStorage.java b/src/main/java/net/minecraft/world/level/chunk/storage/ChunkStorage.java
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index 909acbf5b8c6edcb4529647c11464d911d6f8c15..7d5e2e6e96ea9017334dddade54a9dcb37518642 100644
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--- a/src/main/java/net/minecraft/world/level/chunk/storage/ChunkStorage.java
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+++ b/src/main/java/net/minecraft/world/level/chunk/storage/ChunkStorage.java
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@@ -47,6 +47,7 @@ public class ChunkStorage implements AutoCloseable {
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// CraftBukkit start
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private boolean check(ServerChunkCache cps, int x, int z) {
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+ if (true) return true; // Paper - Perf: this isn't even needed anymore, light is purged updating to 1.14+, why are we holding up the conversion process reading chunk data off disk - return true, we need to set light populated to true so the converter recognizes the chunk as being "full"
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ChunkPos pos = new ChunkPos(x, z);
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if (cps != null) {
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com.google.common.base.Preconditions.checkState(org.bukkit.Bukkit.isPrimaryThread(), "primary thread");
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