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a923e332ee
Also adds per-world spawn limit config in paper.yml for `underground_water_creature`, and migrates existing spawn limit config options to their Mojang names.
35 lines
2 KiB
Diff
35 lines
2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: William Blake Galbreath <blake.galbreath@gmail.com>
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Date: Sat, 13 Apr 2019 16:50:58 -0500
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Subject: [PATCH] Add option to allow iron golems to spawn in air
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index 1eea1d2b0747b904ff30f0c6debb8f04fcbb6923..9ce95f6b6b53f6f30d3c9aeaee8938354fc0d3b5 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -423,6 +423,11 @@ public class PaperWorldConfig {
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scanForLegacyEnderDragon = getBoolean("game-mechanics.scan-for-legacy-ender-dragon", true);
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}
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+ public boolean ironGolemsCanSpawnInAir = false;
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+ private void ironGolemsCanSpawnInAir() {
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+ ironGolemsCanSpawnInAir = getBoolean("iron-golems-can-spawn-in-air", ironGolemsCanSpawnInAir);
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+ }
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+
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public boolean armorStandEntityLookups = true;
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private void armorStandEntityLookups() {
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armorStandEntityLookups = getBoolean("armor-stands-do-collision-entity-lookups", true);
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diff --git a/src/main/java/net/minecraft/world/entity/animal/IronGolem.java b/src/main/java/net/minecraft/world/entity/animal/IronGolem.java
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index cc02d6324c61ce5e6387577fd08c6dfb549001bc..bf731a227944875320857e5838d50f15af13b0c1 100644
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--- a/src/main/java/net/minecraft/world/entity/animal/IronGolem.java
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+++ b/src/main/java/net/minecraft/world/entity/animal/IronGolem.java
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@@ -322,7 +322,7 @@ public class IronGolem extends AbstractGolem implements NeutralMob {
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BlockPos blockposition1 = blockposition.below();
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BlockState iblockdata = world.getBlockState(blockposition1);
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- if (!iblockdata.entityCanStandOn((BlockGetter) world, blockposition1, (Entity) this)) {
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+ if (!iblockdata.entityCanStandOn((BlockGetter) world, blockposition1, (Entity) this) && !level.paperConfig.ironGolemsCanSpawnInAir) { // Paper
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return false;
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} else {
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for (int i = 1; i < 3; ++i) {
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