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Spigot still maintains some partial implementation of "tick skipping", a practice in which the MinecraftServer.currentTick field is updated not by an increment of one per actual tick, but instead set to System.currentTimeMillis() / 50. This behaviour means that the tracked tick may "skip" a tick value in case a previous tick took more than the expected 50ms. To compensate for this in important paths, spigot/craftbukkit implements "wall-time". Instead of incrementing/decrementing ticks on block entities/entities by one for each call to their tick() method, they instead increment/decrement important values, like an ItemEntity's age or pickupDelay, by the difference of `currentTick - lastTick`, where `lastTick` is the value of `currentTick` during the last tick() call. These "fixes" however do not play nicely with minecraft's simulation distance as entities/block entities implementing the above behaviour would "catch up" their values when moving from a non-ticking chunk to a ticking one as their `lastTick` value remains stuck on the last tick in a ticking chunk and hence lead to a large "catch up" once ticked again. Paper completely removes the "tick skipping" behaviour (See patch "Further-improve-server-tick-loop"), making the above precautions completely unnecessary, which also rids paper of the previous described incompatibility with non-ticking chunks.
32 lines
2.7 KiB
Diff
32 lines
2.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Sat, 19 Feb 2022 20:15:41 -0800
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Subject: [PATCH] Option to have default CustomSpawners in custom worlds
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By default, only LevelStem's that specifically match the ResourceKey for
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OVERWORLD will have the 5 (currently) impls of CustomSpawner (for
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phantoms, wandering traders, etc.). This adds an option to instead of
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just looking at the LevelStem key, look at the DimensionType key which
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is one level below that. Defaults to off to keep vanilla behavior.
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diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
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index d45f234fe389ade739bb13f824a1f650709220b8..413a37991d1df6314dd9938e5eb5f28f5b69efb8 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
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+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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@@ -631,7 +631,15 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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this.commandStorage = new CommandStorage(worldpersistentdata);
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} else {
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ChunkProgressListener worldloadlistener = this.progressListenerFactory.create(this.worldData.getGameRules().getInt(GameRules.RULE_SPAWN_CHUNK_RADIUS));
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- world = new ServerLevel(this, this.executor, worldSession, iworlddataserver, worldKey, worlddimension, worldloadlistener, flag, j, ImmutableList.of(), true, this.overworld().getRandomSequences(), org.bukkit.World.Environment.getEnvironment(dimension), gen, biomeProvider);
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+ // Paper start - option to use the dimension_type to check if spawners should be added. I imagine mojang will add some datapack-y way of managing this in the future.
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+ final List<CustomSpawner> spawners;
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+ if (io.papermc.paper.configuration.GlobalConfiguration.get().misc.useDimensionTypeForCustomSpawners && this.registryAccess().registryOrThrow(Registries.DIMENSION_TYPE).getResourceKey(worlddimension.type().value()).orElseThrow() == net.minecraft.world.level.dimension.BuiltinDimensionTypes.OVERWORLD) {
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+ spawners = list;
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+ } else {
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+ spawners = Collections.emptyList();
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+ }
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+ world = new ServerLevel(this, this.executor, worldSession, iworlddataserver, worldKey, worlddimension, worldloadlistener, flag, j, spawners, true, this.overworld().getRandomSequences(), org.bukkit.World.Environment.getEnvironment(dimension), gen, biomeProvider);
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+ // Paper end - option to use the dimension_type to check if spawners should be added
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}
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worlddata.setModdedInfo(this.getServerModName(), this.getModdedStatus().shouldReportAsModified());
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