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286bd1bfb5
- Port player chunk loader patch Makes the chunk system act as it did in 1.17, no additional tickets (and thus logic) to make a chunk ticking. Adds simulation distance API, deprecates old no-tick method. - More collision optimisations Ancient patch from tuinity that never could be pushed to master. - Fix Optimise ArraySetSorted#removeIf patch - Execute chunk tasks fairly for worlds while waiting for next tick - Port Replace ticket level propagator
159 lines
5.3 KiB
Diff
159 lines
5.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Byteflux <byte@byteflux.net>
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Date: Mon, 29 Feb 2016 18:05:37 -0600
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Subject: [PATCH] Add view distance API
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Add per player no-tick, tick, and send view distances.
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Also add send/no-tick view distance to World.
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diff --git a/src/main/java/org/bukkit/World.java b/src/main/java/org/bukkit/World.java
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index cf6fe1b5a1531e8d30c0386e36c023d003458b7e..ad342ecd8b86903276c62644624cff55cf190026 100644
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--- a/src/main/java/org/bukkit/World.java
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+++ b/src/main/java/org/bukkit/World.java
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@@ -2597,6 +2597,62 @@ public interface World extends RegionAccessor, WorldInfo, PluginMessageRecipient
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int getSimulationDistance();
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// Spigot end
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+ // Paper start - view distance api
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+ /**
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+ * Sets the view distance for this world.
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+ * @param viewDistance view distance in [2, 32]
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+ */
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+ void setViewDistance(int viewDistance);
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+
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+ /**
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+ * Sets the simulation distance for this world.
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+ * @param simulationDistance simulation distance in [2, 32]
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+ */
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+ void setSimulationDistance(int simulationDistance);
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+
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+ /**
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+ * Returns the no-tick view distance for this world.
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+ * <p>
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+ * No-tick view distance is the view distance where chunks will load, however the chunks and their entities will not
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+ * be set to tick.
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+ * </p>
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+ * @return The no-tick view distance for this world.
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+ * @deprecated Use {@link #getViewDistance()}
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+ */
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+ @Deprecated
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+ int getNoTickViewDistance();
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+
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+ /**
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+ * Sets the no-tick view distance for this world.
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+ * <p>
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+ * No-tick view distance is the view distance where chunks will load, however the chunks and their entities will not
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+ * be set to tick.
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+ * </p>
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+ * @param viewDistance view distance in [2, 32]
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+ * @deprecated Use {@link #setViewDistance(int)}
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+ */
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+ @Deprecated
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+ void setNoTickViewDistance(int viewDistance);
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+
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+ /**
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+ * Gets the sending view distance for this world.
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+ * <p>
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+ * Sending view distance is the view distance where chunks will load in for players in this world.
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+ * </p>
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+ * @return The sending view distance for this world.
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+ */
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+ int getSendViewDistance();
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+
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+ /**
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+ * Sets the sending view distance for this world.
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+ * <p>
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+ * Sending view distance is the view distance where chunks will load in for players in this world.
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+ * </p>
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+ * @param viewDistance view distance in [2, 32] or -1
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+ */
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+ void setSendViewDistance(int viewDistance);
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+ // Paper end - view distance api
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+
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// Spigot start
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public class Spigot {
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diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
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index 43d91f578b0aefd18f7f5ecd120a366af4ee98e6..9f861fcc350b803e63b08631f7a6c30d13b4cb7c 100644
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--- a/src/main/java/org/bukkit/entity/Player.java
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+++ b/src/main/java/org/bukkit/entity/Player.java
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@@ -1793,6 +1793,78 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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* @param affects Whether the player can affect mob spawning
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*/
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public void setAffectsSpawning(boolean affects);
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+
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+ /**
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+ * Gets the view distance for this player
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+ *
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+ * @return the player's view distance
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+ * @see org.bukkit.World#getViewDistance()
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+ */
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+ public int getViewDistance();
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+
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+ /**
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+ * Sets the view distance for this player
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+ *
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+ * @param viewDistance the player's view distance
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+ * @see org.bukkit.World#setViewDistance(int)
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+ */
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+ public void setViewDistance(int viewDistance);
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+
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+ /**
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+ * Gets the simulation distance for this player
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+ *
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+ * @return the player's simulation distance
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+ */
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+ public int getSimulationDistance();
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+
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+ /**
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+ * Sets the simulation distance for this player
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+ *
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+ * @param simulationDistance the player's new simulation distance
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+ */
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+ public void setSimulationDistance(int simulationDistance);
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+
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+ /**
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+ * Gets the no-ticking view distance for this player.
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+ * <p>
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+ * No-tick view distance is the view distance where chunks will load, however the chunks and their entities will not
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+ * be set to tick.
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+ * </p>
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+ * @return The no-tick view distance for this player.
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+ * @deprecated Use {@link #getViewDistance()}
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+ */
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+ @Deprecated
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+ public int getNoTickViewDistance();
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+
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+ /**
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+ * Sets the no-ticking view distance for this player.
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+ * <p>
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+ * No-tick view distance is the view distance where chunks will load, however the chunks and their entities will not
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+ * be set to tick.
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+ * </p>
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+ * @param viewDistance view distance in [2, 32] or -1
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+ * @deprecated Use {@link #setViewDistance(int)}
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+ */
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+ @Deprecated
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+ public void setNoTickViewDistance(int viewDistance);
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+
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+ /**
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+ * Gets the sending view distance for this player.
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+ * <p>
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+ * Sending view distance is the view distance where chunks will load in for players.
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+ * </p>
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+ * @return The sending view distance for this player.
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+ */
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+ public int getSendViewDistance();
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+
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+ /**
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+ * Sets the sending view distance for this player.
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+ * <p>
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+ * Sending view distance is the view distance where chunks will load in for players.
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+ * </p>
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+ * @param viewDistance view distance in [2, 32] or -1
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+ */
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+ public void setSendViewDistance(int viewDistance);
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// Paper end
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/**
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