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286bd1bfb5
- Port player chunk loader patch Makes the chunk system act as it did in 1.17, no additional tickets (and thus logic) to make a chunk ticking. Adds simulation distance API, deprecates old no-tick method. - More collision optimisations Ancient patch from tuinity that never could be pushed to master. - Fix Optimise ArraySetSorted#removeIf patch - Execute chunk tasks fairly for worlds while waiting for next tick - Port Replace ticket level propagator
30 lines
1.4 KiB
Diff
30 lines
1.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Trigary <trigary0@gmail.com>
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Date: Tue, 14 Apr 2020 12:06:14 +0200
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Subject: [PATCH] Player elytra boost API
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diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
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index 6983b3d6d5402ea1ed3646bffdd4d8bc613a6121..167ea1fe8d5d16098559745a67e5128e4ef78082 100644
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--- a/src/main/java/org/bukkit/entity/Player.java
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+++ b/src/main/java/org/bukkit/entity/Player.java
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@@ -2448,6 +2448,19 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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*/
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@NotNull
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<T> T getClientOption(@NotNull ClientOption<T> option);
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+
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+ /**
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+ * Boost a Player that's {@link #isGliding()} using a {@link Firework}.
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+ * If the creation of the entity is cancelled, no boosting is done.
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+ * This method does not fire {@link com.destroystokyo.paper.event.player.PlayerElytraBoostEvent}.
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+ *
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+ * @param firework The {@link Material#FIREWORK_ROCKET} to boost the player with
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+ * @return The {@link Firework} boosting the Player or null if the spawning of the entity was cancelled
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+ * @throws IllegalArgumentException if {@link #isGliding()} is false
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+ * or if the {@code firework} isn't a {@link Material#FIREWORK_ROCKET}
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+ */
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+ @Nullable
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+ Firework boostElytra(@NotNull ItemStack firework);
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// Paper end
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// Spigot start
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