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286bd1bfb5
- Port player chunk loader patch Makes the chunk system act as it did in 1.17, no additional tickets (and thus logic) to make a chunk ticking. Adds simulation distance API, deprecates old no-tick method. - More collision optimisations Ancient patch from tuinity that never could be pushed to master. - Fix Optimise ArraySetSorted#removeIf patch - Execute chunk tasks fairly for worlds while waiting for next tick - Port Replace ticket level propagator
28 lines
1.2 KiB
Diff
28 lines
1.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Mariell Hoversholm <proximyst@proximyst.com>
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Date: Tue, 29 Dec 2020 15:02:57 +0100
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Subject: [PATCH] Add sendOpLevel API
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diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
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index 167ea1fe8d5d16098559745a67e5128e4ef78082..6efcd4c5b89af422c630a566e8a851062e05b69a 100644
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--- a/src/main/java/org/bukkit/entity/Player.java
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+++ b/src/main/java/org/bukkit/entity/Player.java
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@@ -2461,6 +2461,17 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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*/
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@Nullable
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Firework boostElytra(@NotNull ItemStack firework);
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+
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+ /**
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+ * Send a packet to the player indicating its operator status level.
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+ * <p>
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+ * <b>Note:</b> This will not persist across more than the current connection, and setting the player's operator
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+ * status as a later point <i>will</i> override the effects of this.
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+ *
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+ * @param level The level to send to the player. Must be in {@code [0, 4]}.
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+ * @throws IllegalArgumentException If the level is negative or greater than {@code 4} (i.e. not within {@code [0, 4]}).
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+ */
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+ void sendOpLevel(byte level);
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// Paper end
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// Spigot start
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