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6d1a918378
This work is 100% unfinished. I am pushing it up so that we as a team can work on this update. Do not try to use this branch. You will fail.
47 lines
No EOL
1.9 KiB
Diff
47 lines
No EOL
1.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Mon, 28 Mar 2016 20:46:14 -0400
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Subject: [PATCH] Configurable Chunk Inhabited Timer
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Vanilla stores how long a chunk has been active on a server, and dynamically scales some
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aspects of vanilla gameplay to this factor.
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For people who want all chunks to be treated equally, you can disable the timer.
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index 1c2209270..17fb883f6 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -0,0 +0,0 @@ public class PaperWorldConfig {
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private void firePhysicsEventForRedstone() {
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firePhysicsEventForRedstone = getBoolean("fire-physics-event-for-redstone", firePhysicsEventForRedstone);
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}
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+
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+ public boolean useInhabitedTime = true;
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+ private void useInhabitedTime() {
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+ useInhabitedTime = getBoolean("use-chunk-inhabited-timer", true);
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
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index 75fcc693d..aaa65582b 100644
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--- a/src/main/java/net/minecraft/server/Chunk.java
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+++ b/src/main/java/net/minecraft/server/Chunk.java
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@@ -0,0 +0,0 @@ public class Chunk implements IChunkAccess {
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private long lastSaved;
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private boolean y;
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private int z;
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- private long A;
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+ private long A; public long getInhabitedTime() { return A; } // Paper - OBFHELPER
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private int B;
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private final ConcurrentLinkedQueue<BlockPosition> C;
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public boolean d;
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@@ -0,0 +0,0 @@ public class Chunk implements IChunkAccess {
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}
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public long m() {
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- return this.A;
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+ return world.paperConfig.useInhabitedTime ? getInhabitedTime() : 0; // Paper
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}
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public void b(long i) {
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--
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