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6d1a918378
This work is 100% unfinished. I am pushing it up so that we as a team can work on this update. Do not try to use this branch. You will fail.
49 lines
No EOL
1.7 KiB
Diff
49 lines
No EOL
1.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Thu, 3 Mar 2016 02:02:07 -0600
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Subject: [PATCH] Optimize Pathfinding
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Prevents pathfinding from spamming failures for things such as
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arrow attacks.
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diff --git a/src/main/java/net/minecraft/server/NavigationAbstract.java b/src/main/java/net/minecraft/server/NavigationAbstract.java
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index 9337b9397..1964684ac 100644
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--- a/src/main/java/net/minecraft/server/NavigationAbstract.java
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+++ b/src/main/java/net/minecraft/server/NavigationAbstract.java
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@@ -0,0 +0,0 @@ public abstract class NavigationAbstract {
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}
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public boolean a(Entity entity, double d0) {
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+ // Paper start - Pathfinding optimizations
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+ if (this.pathfindFailures > 10 && this.c == null && MinecraftServer.currentTick < this.lastFailure + 40) {
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+ return false;
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+ }
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+
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PathEntity pathentity = this.a(entity);
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- return pathentity != null && this.a(pathentity, d0);
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+ if (pathentity != null && this.a(pathentity, d0)) {
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+ this.lastFailure = 0;
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+ this.pathfindFailures = 0;
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+ return true;
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+ } else {
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+ this.pathfindFailures++;
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+ this.lastFailure = MinecraftServer.currentTick;
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+ return false;
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+ }
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}
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+ private int lastFailure = 0;
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+ private int pathfindFailures = 0;
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+ // Paper end
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public boolean a(@Nullable PathEntity pathentity, double d0) {
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if (pathentity == null) {
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@@ -0,0 +0,0 @@ public abstract class NavigationAbstract {
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}
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public void r() {
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+ this.pathfindFailures = 0; this.lastFailure = 0; // Paper - Pathfinding optimizations
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this.c = null;
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}
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--
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