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This patch appears to be causing some issues with 1.14.3 entity AI
33 lines
No EOL
1.7 KiB
Diff
33 lines
No EOL
1.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Thu, 3 Nov 2016 20:28:12 -0400
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Subject: [PATCH] Don't load Chunks from Hoppers and other things
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Hoppers call this to I guess "get the primary side" of a double sided chest.
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If the double sided chest crosses chunk lines, it causes the chunk to load.
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This will end up causing sync chunk loads, which will unload with Chunk GC,
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only to be reloaded again the next tick.
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This of course is undesirable, so just return the loaded side as "primary"
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and treat it as a single chest if the other sides are unloaded
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diff --git a/src/main/java/net/minecraft/server/BlockChest.java b/src/main/java/net/minecraft/server/BlockChest.java
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index 65b616481e..8183a61c9d 100644
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--- a/src/main/java/net/minecraft/server/BlockChest.java
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+++ b/src/main/java/net/minecraft/server/BlockChest.java
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@@ -0,0 +0,0 @@ public class BlockChest extends BlockTileEntity implements IBlockWaterlogged {
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return blockchest_chestfinder.b(tileentitychest);
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} else {
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BlockPosition blockposition1 = blockposition.shift(j(iblockdata));
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- IBlockData iblockdata1 = generatoraccess.getType(blockposition1);
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+ // Paper start - don't load chunks if the other side of the chest is in unloaded chunk
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+ IBlockData iblockdata1 = generatoraccess.getTypeIfLoaded(blockposition1);
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+ if (iblockdata1 == null) {
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+ return null;
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+ }
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+ // Paper end
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if (iblockdata1.getBlock() == iblockdata.getBlock()) {
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BlockPropertyChestType blockpropertychesttype1 = (BlockPropertyChestType) iblockdata1.get(BlockChest.b);
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--
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