mirror of
https://github.com/PaperMC/Paper.git
synced 2024-12-29 07:48:53 +01:00
239 lines
8.1 KiB
Diff
239 lines
8.1 KiB
Diff
From cb77703817c58fc10b14faf4fbfaeee5a9f98e7b Mon Sep 17 00:00:00 2001
|
|
From: Aikar <aikar@aikar.co>
|
|
Date: Sat, 17 Jun 2017 16:30:44 -0400
|
|
Subject: [PATCH] Profile Lookup Events
|
|
|
|
Adds a Pre Lookup Event and a Post Lookup Event so that plugins may prefill in profile data, and cache the responses from
|
|
profiles that had to be looked up.
|
|
|
|
diff --git a/pom.xml b/pom.xml
|
|
index de5bc3f3..293442c3 100644
|
|
--- a/pom.xml
|
|
+++ b/pom.xml
|
|
@@ -62,6 +62,13 @@
|
|
<!-- Trove Provided by CraftBukkit -->
|
|
<scope>provided</scope>
|
|
</dependency>
|
|
+ <!-- Paper - Add Authlib for Profile API -->
|
|
+ <dependency>
|
|
+ <groupId>com.mojang</groupId>
|
|
+ <artifactId>authlib</artifactId>
|
|
+ <version>1.5.25</version> <!-- keep in sync with major MC versions -->
|
|
+ <scope>compile</scope> <!-- expose to Plugins -->
|
|
+ </dependency>
|
|
<dependency>
|
|
<groupId>co.aikar</groupId>
|
|
<artifactId>fastutil-lite</artifactId>
|
|
diff --git a/src/main/java/com/destroystokyo/paper/event/profile/LookupProfileEvent.java b/src/main/java/com/destroystokyo/paper/event/profile/LookupProfileEvent.java
|
|
new file mode 100644
|
|
index 00000000..6074ecde
|
|
--- /dev/null
|
|
+++ b/src/main/java/com/destroystokyo/paper/event/profile/LookupProfileEvent.java
|
|
@@ -0,0 +1,43 @@
|
|
+package com.destroystokyo.paper.event.profile;
|
|
+
|
|
+import com.mojang.authlib.GameProfile;
|
|
+import org.bukkit.Bukkit;
|
|
+import org.bukkit.event.Event;
|
|
+import org.bukkit.event.HandlerList;
|
|
+
|
|
+import javax.annotation.Nonnull;
|
|
+
|
|
+/**
|
|
+ * Allows a plugin to be notified anytime AFTER a Profile has been looked up from the Mojang API
|
|
+ * This is an opportunity to view the response and potentially cache things.
|
|
+ *
|
|
+ * No guarantees are made about thread execution context for this event. If you need to know, check
|
|
+ * event.isAsync()
|
|
+ */
|
|
+public class LookupProfileEvent extends Event {
|
|
+
|
|
+ private static final HandlerList handlers = new HandlerList();
|
|
+
|
|
+ private final GameProfile profile;
|
|
+
|
|
+ public LookupProfileEvent(@Nonnull GameProfile profile) {
|
|
+ super(!Bukkit.isPrimaryThread());
|
|
+ this.profile = profile;
|
|
+ }
|
|
+
|
|
+ /**
|
|
+ * @return The profile that was recently looked up. This profile can be mutated
|
|
+ */
|
|
+ @Nonnull
|
|
+ public GameProfile getProfile() {
|
|
+ return profile;
|
|
+ }
|
|
+
|
|
+ public HandlerList getHandlers() {
|
|
+ return handlers;
|
|
+ }
|
|
+
|
|
+ public static HandlerList getHandlerList() {
|
|
+ return handlers;
|
|
+ }
|
|
+}
|
|
diff --git a/src/main/java/com/destroystokyo/paper/event/profile/PreLookupProfileEvent.java b/src/main/java/com/destroystokyo/paper/event/profile/PreLookupProfileEvent.java
|
|
new file mode 100644
|
|
index 00000000..750b9334
|
|
--- /dev/null
|
|
+++ b/src/main/java/com/destroystokyo/paper/event/profile/PreLookupProfileEvent.java
|
|
@@ -0,0 +1,155 @@
|
|
+package com.destroystokyo.paper.event.profile;
|
|
+
|
|
+import com.google.common.collect.Multimap;
|
|
+import com.google.common.collect.Sets;
|
|
+import com.mojang.authlib.GameProfile;
|
|
+import com.mojang.authlib.GameProfileRepository;
|
|
+import com.mojang.authlib.ProfileLookupCallback;
|
|
+import com.mojang.authlib.properties.Property;
|
|
+import com.mojang.authlib.properties.PropertyMap;
|
|
+import org.bukkit.Bukkit;
|
|
+import org.bukkit.event.Event;
|
|
+import org.bukkit.event.HandlerList;
|
|
+
|
|
+import javax.annotation.Nonnull;
|
|
+import javax.annotation.Nullable;
|
|
+import java.util.Set;
|
|
+import java.util.UUID;
|
|
+
|
|
+/**
|
|
+ * Allows a plugin to intercept a Profile Lookup for a Profile by name
|
|
+ *
|
|
+ * At the point of event fire, the UUID and properties are unset.
|
|
+ *
|
|
+ * If a plugin sets the UUID, and optionally the properties, the API call to look up the profile may be skipped.
|
|
+ *
|
|
+ * No guarantees are made about thread execution context for this event. If you need to know, check
|
|
+ * event.isAsync()
|
|
+ */
|
|
+public class PreLookupProfileEvent extends Event {
|
|
+
|
|
+ private static final HandlerList handlers = new HandlerList();
|
|
+
|
|
+ private final String name;
|
|
+
|
|
+ private UUID uuid;
|
|
+ private PropertyMap properties = new PropertyMap();
|
|
+
|
|
+ public PreLookupProfileEvent(@Nonnull String name) {
|
|
+ super(!Bukkit.isPrimaryThread());
|
|
+ this.name = name;
|
|
+ }
|
|
+
|
|
+ /**
|
|
+ * @return Name of the profile
|
|
+ */
|
|
+ @Nonnull
|
|
+ public String getName() {
|
|
+ return name;
|
|
+ }
|
|
+
|
|
+ /**
|
|
+ * @return The UUID of the profile if it has already been provided by a plugin
|
|
+ *
|
|
+ * If this value is left null by the completion of the event call, then the server will
|
|
+ * trigger a call to the Mojang API to look up the UUID (Network Request), and subsequently, fire a
|
|
+ * {@link LookupProfileEvent}
|
|
+ */
|
|
+ @Nullable
|
|
+ public UUID getUUID() {
|
|
+ return uuid;
|
|
+ }
|
|
+
|
|
+ /**
|
|
+ * Sets the UUID for this player name. This will skip the initial API call to find the players UUID.
|
|
+ *
|
|
+ * However, if Profile Properties are needed by the server, you must also set them or else an API call will still be made.
|
|
+ *
|
|
+ * @param uuid the UUID to set on the {@link GameProfile} or null to reset
|
|
+ */
|
|
+ public void setUUID(@Nullable UUID uuid) {
|
|
+ this.uuid = uuid;
|
|
+ }
|
|
+
|
|
+ /**
|
|
+ * Get the properties for this profile
|
|
+ *
|
|
+ * @return the property map to attach to the new {@link GameProfile}
|
|
+ */
|
|
+ @Nonnull
|
|
+ public Multimap<String, Property> getProperties() {
|
|
+ return properties;
|
|
+ }
|
|
+
|
|
+ /**
|
|
+ * Completely replaces all Properties with the new provided properties
|
|
+ * @param properties the properties to set on the new profile
|
|
+ */
|
|
+ public void setProperties(Multimap<String, Property> properties) {
|
|
+ this.properties = new PropertyMap();
|
|
+ this.properties.putAll(properties);
|
|
+ }
|
|
+
|
|
+ /**
|
|
+ * Adds additional properties, without removing the original properties
|
|
+ * @param properties the properties to add to the existing properties
|
|
+ */
|
|
+ public void addProperties(Multimap<String, Property> properties) {
|
|
+ this.properties.putAll(properties);
|
|
+ }
|
|
+
|
|
+ public HandlerList getHandlers() {
|
|
+ return handlers;
|
|
+ }
|
|
+
|
|
+ public static HandlerList getHandlerList() {
|
|
+ return handlers;
|
|
+ }
|
|
+
|
|
+ /*
|
|
+ * Wraps the Profile Repository so we can intercept all lookups
|
|
+ */
|
|
+ public static GameProfileRepository wrapProfileRepository(final GameProfileRepository orig) {
|
|
+ return (names, agent, callback) -> {
|
|
+ Set<String> unfoundNames = Sets.newHashSet();
|
|
+ for (String name : names) {
|
|
+ PreLookupProfileEvent event = new PreLookupProfileEvent(name);
|
|
+ event.callEvent();
|
|
+ if (event.getUUID() != null) {
|
|
+ // Plugin provided UUI, we can skip network call.
|
|
+ GameProfile gameprofile = new GameProfile(event.getUUID(), name);
|
|
+ // We might even have properties!
|
|
+ gameprofile.getProperties().putAll(event.getProperties());
|
|
+ callback.onProfileLookupSucceeded(gameprofile);
|
|
+ } else {
|
|
+ unfoundNames.add(name);
|
|
+ }
|
|
+ }
|
|
+
|
|
+ // Some things were not found.... Proceed to look up.
|
|
+ if (!unfoundNames.isEmpty() && orig != null) {
|
|
+ String[] namesArr = unfoundNames.toArray(new String[unfoundNames.size()]);
|
|
+ orig.findProfilesByNames(namesArr, agent, new PreProfileLookupCallback(callback));
|
|
+ }
|
|
+ };
|
|
+ }
|
|
+
|
|
+ private static class PreProfileLookupCallback implements ProfileLookupCallback {
|
|
+ private final ProfileLookupCallback callback;
|
|
+
|
|
+ PreProfileLookupCallback(ProfileLookupCallback callback) {
|
|
+ this.callback = callback;
|
|
+ }
|
|
+
|
|
+ @Override
|
|
+ public void onProfileLookupSucceeded(GameProfile gameProfile) {
|
|
+ new LookupProfileEvent(gameProfile).callEvent();
|
|
+ callback.onProfileLookupSucceeded(gameProfile);
|
|
+ }
|
|
+
|
|
+ @Override
|
|
+ public void onProfileLookupFailed(GameProfile gameProfile, Exception e) {
|
|
+ callback.onProfileLookupFailed(gameProfile, e);
|
|
+ }
|
|
+ }
|
|
+}
|
|
--
|
|
2.13.3.windows.1
|
|
|