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89d51d5f29
Because this exploit has been widely known for years and has not been fixed by Mojang, we decided that it was worth allowing people to toggle it on/off due to how easy it is to make it configurable. It should be noted that this decision does not promise all future exploits will be configurable.
28 lines
1.6 KiB
Diff
28 lines
1.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: SoSeDiK <mrsosedik@gmail.com>
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Date: Tue, 11 Oct 2022 23:30:32 +0300
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Subject: [PATCH] Expose pre-collision moving velocity to
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VehicleBlockCollisionEvent
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diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
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index c4b925eaa94e48ffa04fb6fb9a5fa61f1d391ec8..d24c2e23a12a196e1f6dc4f5c6d3c69472ddc704 100644
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--- a/src/main/java/net/minecraft/world/entity/Entity.java
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+++ b/src/main/java/net/minecraft/world/entity/Entity.java
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@@ -957,6 +957,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, S
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}
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public void move(MoverType movementType, Vec3 movement) {
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+ final Vec3 originalMovement = movement; // Paper - Expose pre-collision velocity
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if (this.noPhysics) {
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this.setPos(this.getX() + movement.x, this.getY() + movement.y, this.getZ() + movement.z);
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} else {
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@@ -1041,7 +1042,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, S
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}
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if (!bl.getType().isAir()) {
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- VehicleBlockCollisionEvent event = new VehicleBlockCollisionEvent(vehicle, bl);
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+ VehicleBlockCollisionEvent event = new VehicleBlockCollisionEvent(vehicle, bl, org.bukkit.craftbukkit.util.CraftVector.toBukkit(originalMovement)); // Paper - Expose pre-collision velocity
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this.level.getCraftServer().getPluginManager().callEvent(event);
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}
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}
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