PaperMC/Spigot-Server-Patches/API-to-get-a-BlockState-without-a-snapshot.patch
Aikar 3d9d0a7227 Optimize Hoppers
- Lots of itemstack cloning removed. Only clone if the item is actually moved
- Return true when a plugin cancels inventory move item event instead of false, as false causes pulls to cycle through all items.
  However, pushes do not exhibit the same behavior, so this is not something plugins could of been relying on.
- Add option (Default on) to cooldown hoppers when they fail to move an item due to full inventory
- Skip subsequent InventoryMoveItemEvents if a plugin does not use the item after first event fire for an iteration
2018-01-18 01:00:51 -05:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Mon, 6 Nov 2017 21:08:22 -0500
Subject: [PATCH] API to get a BlockState without a snapshot
This allows you to get a BlockState without creating a snapshot, operating
on the real tile entity.
This is useful for where performance is needed
diff --git a/src/main/java/net/minecraft/server/TileEntity.java b/src/main/java/net/minecraft/server/TileEntity.java
index 537e4b155..8e2d55a73 100644
--- a/src/main/java/net/minecraft/server/TileEntity.java
+++ b/src/main/java/net/minecraft/server/TileEntity.java
@@ -0,0 +0,0 @@ public abstract class TileEntity {
}
// CraftBukkit start - add method
+ // Paper start
public InventoryHolder getOwner() {
+ return getOwner(true);
+ }
+ public InventoryHolder getOwner(boolean useSnapshot) {
+ // Paper end
if (world == null) return null;
// Spigot start
org.bukkit.block.Block block = world.getWorld().getBlockAt(position.getX(), position.getY(), position.getZ());
@@ -0,0 +0,0 @@ public abstract class TileEntity {
return null;
}
// Spigot end
- org.bukkit.block.BlockState state = block.getState();
+ org.bukkit.block.BlockState state = block.getState(useSnapshot); // Paper
if (state instanceof InventoryHolder) return (InventoryHolder) state;
return null;
}
diff --git a/src/main/java/org/bukkit/craftbukkit/block/CraftBlock.java b/src/main/java/org/bukkit/craftbukkit/block/CraftBlock.java
index 46670c346..a9d3f12bc 100644
--- a/src/main/java/org/bukkit/craftbukkit/block/CraftBlock.java
+++ b/src/main/java/org/bukkit/craftbukkit/block/CraftBlock.java
@@ -0,0 +0,0 @@ public class CraftBlock implements Block {
}
}
+
public BlockState getState() {
+ // Paper start - allow disabling the use of snapshots
+ return getState(true);
+ }
+ public BlockState getState(boolean useSnapshot) {
+ boolean prev = CraftBlockEntityState.DISABLE_SNAPSHOT;
+ CraftBlockEntityState.DISABLE_SNAPSHOT = !useSnapshot;
+ try {
+ return getState0();
+ } finally {
+ CraftBlockEntityState.DISABLE_SNAPSHOT = prev;
+ }
+ }
+ public BlockState getState0() {
+ // Paper end
Material material = getType();
switch (material) {
diff --git a/src/main/java/org/bukkit/craftbukkit/block/CraftBlockEntityState.java b/src/main/java/org/bukkit/craftbukkit/block/CraftBlockEntityState.java
index 22dcaea72..3b5a90c39 100644
--- a/src/main/java/org/bukkit/craftbukkit/block/CraftBlockEntityState.java
+++ b/src/main/java/org/bukkit/craftbukkit/block/CraftBlockEntityState.java
@@ -0,0 +0,0 @@ public class CraftBlockEntityState<T extends TileEntity> extends CraftBlockState
CraftWorld world = (CraftWorld) this.getWorld();
this.tileEntity = tileEntityClass.cast(world.getTileEntityAt(this.getX(), this.getY(), this.getZ()));
+ // Paper start
+ this.snapshotDisabled = DISABLE_SNAPSHOT;
+ if (DISABLE_SNAPSHOT) {
+ this.snapshot = tileEntity;
+ return;
+ }
+ // Paper end
// copy tile entity data:
this.snapshot = this.createSnapshot(tileEntity);
if(this.snapshot != null) // Paper - avoid NPE during load
this.load(snapshot);
}
+ public final boolean snapshotDisabled; // Paper
+ public static boolean DISABLE_SNAPSHOT = false; // Paper
+
public CraftBlockEntityState(Material material, T tileEntity) {
super(material);
this.tileEntityClass = (Class<T>) tileEntity.getClass();
this.tileEntity = tileEntity;
+ // Paper start
+ this.snapshotDisabled = DISABLE_SNAPSHOT;
+ if (DISABLE_SNAPSHOT) {
+ this.snapshot = tileEntity;
+ return;
+ }
+ // Paper end
// copy tile entity data:
this.snapshot = this.createSnapshot(tileEntity);
--