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https://github.com/PaperMC/Paper.git
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117 lines
6.9 KiB
Diff
117 lines
6.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sat, 25 Apr 2020 06:46:35 -0400
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Subject: [PATCH] Fix numerous item duplication issues and teleport issues
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This notably fixes the newest "Donkey Dupe", but also fixes a lot
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of dupe bugs in general around nether portals and entity world transfer
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We also fix item duplication generically by anytime we clone an item
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to drop it on the ground, destroy the source item.
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This avoid an itemstack ever existing twice in the world state pre
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clean up stage.
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So even if something NEW comes up, it would be impossible to drop the
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same item twice because the source was destroyed.
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diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
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index e4422d7cd70410e50ee9e86d3c832f7df65197df..894ef285638acbae9b340bd6e4511e7143c6999d 100644
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--- a/src/main/java/net/minecraft/server/Entity.java
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+++ b/src/main/java/net/minecraft/server/Entity.java
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@@ -1880,11 +1880,12 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
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} else {
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// CraftBukkit start - Capture drops for death event
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if (this instanceof EntityLiving && !((EntityLiving) this).forceDrops) {
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- ((EntityLiving) this).drops.add(org.bukkit.craftbukkit.inventory.CraftItemStack.asBukkitCopy(itemstack));
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+ ((EntityLiving) this).drops.add(org.bukkit.craftbukkit.inventory.CraftItemStack.asCraftMirror(itemstack)); // Paper - mirror so we can destroy it later
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return null;
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}
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// CraftBukkit end
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- EntityItem entityitem = new EntityItem(this.world, this.locX(), this.locY() + (double) f, this.locZ(), itemstack);
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+ EntityItem entityitem = new EntityItem(this.world, this.locX(), this.locY() + (double) f, this.locZ(), itemstack.cloneItemStack()); // Paper - clone so we can destroy original
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+ itemstack.setCount(0); // Paper - destroy this item - if this ever leaks due to game bugs, ensure it doesn't dupe
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entityitem.defaultPickupDelay();
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// CraftBukkit start
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@@ -2532,6 +2533,12 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
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@Nullable
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public Entity teleportTo(WorldServer worldserver, BlockPosition location) {
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// CraftBukkit end
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+ // Paper start - fix bad state entities causing dupes
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+ if (!isAlive() || !valid) {
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+ LOGGER.warn("Illegal Entity Teleport " + this + " to " + worldserver + ":" + location, new Throwable());
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+ return null;
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+ }
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+ // Paper end
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if (this.world instanceof WorldServer && !this.dead) {
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this.world.getMethodProfiler().enter("changeDimension");
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// CraftBukkit start
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@@ -2552,6 +2559,11 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
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// CraftBukkit end
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this.world.getMethodProfiler().exitEnter("reloading");
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+ // Paper start - Change lead drop timing to prevent dupe
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+ if (this instanceof EntityInsentient) {
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+ ((EntityInsentient) this).unleash(true, true); // Paper drop lead
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+ }
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+ // Paper end
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Entity entity = this.getEntityType().a((World) worldserver);
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if (entity != null) {
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@@ -2565,10 +2577,6 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
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// CraftBukkit start - Forward the CraftEntity to the new entity
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this.getBukkitEntity().setHandle(entity);
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entity.bukkitEntity = this.getBukkitEntity();
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-
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- if (this instanceof EntityInsentient) {
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- ((EntityInsentient) this).unleash(true, false); // Unleash to prevent duping of leads.
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- }
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// CraftBukkit end
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}
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@@ -2693,7 +2701,7 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
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}
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public boolean canPortal() {
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- return true;
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+ return isAlive() && valid; // Paper
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}
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public float a(Explosion explosion, IBlockAccess iblockaccess, BlockPosition blockposition, IBlockData iblockdata, Fluid fluid, float f) {
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diff --git a/src/main/java/net/minecraft/server/EntityArmorStand.java b/src/main/java/net/minecraft/server/EntityArmorStand.java
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index cd50fe3616d4b33c7ad76458fb75683541c33ae5..97425f38ac05c24433dc27c5cda74c36871d61a9 100644
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--- a/src/main/java/net/minecraft/server/EntityArmorStand.java
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+++ b/src/main/java/net/minecraft/server/EntityArmorStand.java
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@@ -567,7 +567,7 @@ public class EntityArmorStand extends EntityLiving {
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for (i = 0; i < this.handItems.size(); ++i) {
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itemstack = (ItemStack) this.handItems.get(i);
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if (!itemstack.isEmpty()) {
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- drops.add(org.bukkit.craftbukkit.inventory.CraftItemStack.asBukkitCopy(itemstack)); // CraftBukkit - add to drops
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+ drops.add(org.bukkit.craftbukkit.inventory.CraftItemStack.asCraftMirror(itemstack)); // CraftBukkit - add to drops // Paper - mirror so we can destroy it later - though this call site was safe
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this.handItems.set(i, ItemStack.b);
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}
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}
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@@ -575,7 +575,7 @@ public class EntityArmorStand extends EntityLiving {
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for (i = 0; i < this.armorItems.size(); ++i) {
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itemstack = (ItemStack) this.armorItems.get(i);
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if (!itemstack.isEmpty()) {
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- drops.add(org.bukkit.craftbukkit.inventory.CraftItemStack.asBukkitCopy(itemstack)); // CraftBukkit - add to drops
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+ drops.add(org.bukkit.craftbukkit.inventory.CraftItemStack.asCraftMirror(itemstack)); // CraftBukkit - add to drops // Paper - mirror so we can destroy it later - though this call site was safe
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this.armorItems.set(i, ItemStack.b);
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}
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}
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diff --git a/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java b/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
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index 42226525fb61abec501d80251cb4cbe0dfeb5015..cdcb20b322fdad0bc90b9f433b5102c9f72da4df 100644
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--- a/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
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+++ b/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
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@@ -803,7 +803,8 @@ public class CraftEventFactory {
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for (org.bukkit.inventory.ItemStack stack : event.getDrops()) {
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if (stack == null || stack.getType() == Material.AIR || stack.getAmount() == 0) continue;
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- world.dropItem(entity.getLocation(), stack);
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+ world.dropItem(entity.getLocation(), stack); // Paper - note: dropItem already clones due to this being bukkit -> NMS
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+ if (stack instanceof CraftItemStack) stack.setAmount(0); // Paper - destroy this item - if this ever leaks due to game bugs, ensure it doesn't dupe, but don't nuke bukkit stacks of manually added items
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}
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return event;
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