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4e2b034069
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: fd28180e #479: Add LivingEntity#attack, LivingEntity#swingMainHand, LivingEntity#swingOffHand ae72ba3a SPIGOT-5591: Allow concurrent potion effects CraftBukkit Changes:3d61a853
Fix formatting in CraftLivingEntityf7ab3055
#633: Add LivingEntity#attack, LivingEntity#swingMainHand, LivingEntity#swingOffHandd5ef2eab
SPIGOT-5591: Allow concurrent potion effects25a9a9ff
SPIGOT-5592: Custom ChunkGenerator can cause bugged dirt3f6d0de9
Make it clear in error messages that api-version above 1.13 is also supported
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31 lines
No EOL
1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: BillyGalbreath <Blake.Galbreath@GMail.com>
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Date: Sat, 16 Jun 2018 01:17:39 -0500
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Subject: [PATCH] Make shield blocking delay configurable
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diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
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index ae712e76d..896b1971c 100644
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--- a/src/main/java/org/bukkit/entity/LivingEntity.java
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+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
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@@ -0,0 +0,0 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
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* @param arrows Number of arrows to stick in this entity
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*/
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void setArrowsStuck(int arrows);
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+
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+ /**
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+ * Get the delay (in ticks) before blocking is effective for this entity
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+ *
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+ * @return Delay in ticks
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+ */
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+ int getShieldBlockingDelay();
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+
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+ /**
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+ * Set the delay (in ticks) before blocking is effective for this entity
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+ *
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+ * @param delay Delay in ticks
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+ */
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+ void setShieldBlockingDelay(int delay);
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// Paper end
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}
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--
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