PaperMC/Spigot-API-Patches/getPlayerUniqueId-API.patch
Shane Freeder 564195d1bd Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
6148fca7 SPIGOT-5484: Add more spawn tick settings

CraftBukkit Changes:
fc249340 SPIGOT-5484: Add more spawn tick settings

Spigot Changes:
6de3d4be Rebuild patches
2020-03-10 11:01:15 +00:00

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Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 22 Mar 2018 01:39:28 -0400
Subject: [PATCH] getPlayerUniqueId API
Gets the unique ID of the player currently known as the specified player name
In Offline Mode, will return an Offline UUID
This is a more performant way to obtain a UUID for a name than loading an OfflinePlayer
diff --git a/src/main/java/org/bukkit/Bukkit.java b/src/main/java/org/bukkit/Bukkit.java
index 5d4fb5b9d..f5fac807c 100644
--- a/src/main/java/org/bukkit/Bukkit.java
+++ b/src/main/java/org/bukkit/Bukkit.java
@@ -0,0 +0,0 @@ public final class Bukkit {
return server.getPlayer(id);
}
+ // Paper start
+ /**
+ * Gets the unique ID of the player currently known as the specified player name
+ * In Offline Mode, will return an Offline UUID
+ *
+ * @param playerName the player name to look up the unique ID for
+ * @return A UUID, or null if that player name is not registered with Minecraft and the server is in online mode
+ */
+ @Nullable
+ public static UUID getPlayerUniqueId(@NotNull String playerName) {
+ return server.getPlayerUniqueId(playerName);
+ }
+ // Paper end
+
/**
* Gets the plugin manager for interfacing with plugins.
*
diff --git a/src/main/java/org/bukkit/Server.java b/src/main/java/org/bukkit/Server.java
index 6778ac8e5..11fffc514 100644
--- a/src/main/java/org/bukkit/Server.java
+++ b/src/main/java/org/bukkit/Server.java
@@ -0,0 +0,0 @@ public interface Server extends PluginMessageRecipient {
@Nullable
public Player getPlayer(@NotNull UUID id);
+ // Paper start
+ /**
+ * Gets the unique ID of the player currently known as the specified player name
+ * In Offline Mode, will return an Offline UUID
+ *
+ * @param playerName the player name to look up the unique ID for
+ * @return A UUID, or null if that player name is not registered with Minecraft and the server is in online mode
+ */
+ @Nullable
+ public UUID getPlayerUniqueId(@NotNull String playerName);
+ // Paper end
+
/**
* Gets the plugin manager for interfacing with plugins.
*
--