PaperMC/Spigot-Server-Patches/Add-option-to-prevent-players-from-moving-into-unloa.patch
Aikar a25f99d254 Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
122289ff Add FaceAttachable interface to handle Grindstone facing in common with Switches
a6db750e SPIGOT-5647: ZombieVillager entity should have getVillagerType()

CraftBukkit Changes:
bbe3d58e SPIGOT-5650: Lectern.setPage(int) causes a NullPointerException
3075579f Add FaceAttachable interface to handle Grindstone facing in common with Switches
95bd4238 SPIGOT-5647: ZombieVillager entity should have getVillagerType()
4d975ac3 SPIGOT-5617: setBlockData does not work when NotPlayEvent is called by redstone current
2020-04-02 17:07:06 -04:00

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Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Gabriele C <sgdc3.mail@gmail.com>
Date: Mon, 22 Oct 2018 17:34:10 +0200
Subject: [PATCH] Add option to prevent players from moving into unloaded
chunks #1551
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index b8789c8ecc..0862a1d629 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -0,0 +0,0 @@ public class PaperWorldConfig {
waterOverLavaFlowSpeed = getInt("water-over-lava-flow-speed", 5);
log("Water over lava flow speed: " + waterOverLavaFlowSpeed);
}
+
+ public boolean preventMovingIntoUnloadedChunks = false;
+ private void preventMovingIntoUnloadedChunks() {
+ preventMovingIntoUnloadedChunks = getBoolean("prevent-moving-into-unloaded-chunks", false);
+ }
}
diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
index 6627d8402f..bde60377ee 100644
--- a/src/main/java/net/minecraft/server/PlayerConnection.java
+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
@@ -0,0 +0,0 @@ public class PlayerConnection implements PacketListenerPlayIn {
}
speed *= 2f; // TODO: Get the speed of the vehicle instead of the player
+ // Paper start - Prevent moving into unloaded chunks
+ if (player.world.paperConfig.preventMovingIntoUnloadedChunks && worldserver.getChunkIfLoadedImmediately((int) Math.floor(packetplayinvehiclemove.getX()) >> 4, (int) Math.floor(packetplayinvehiclemove.getZ()) >> 4) == null) {
+ this.networkManager.sendPacket(new PacketPlayOutVehicleMove(entity));
+ return;
+ }
+ // Paper end
+
if (d10 - d9 > Math.max(100.0D, Math.pow((double) (org.spigotmc.SpigotConfig.movedTooQuicklyMultiplier * (float) i * speed), 2)) && !this.isExemptPlayer()) {
// CraftBukkit end
PlayerConnection.LOGGER.warn("{} (vehicle of {}) moved too quickly! {},{},{}", entity.getDisplayName().getString(), this.player.getDisplayName().getString(), d6, d7, d8);
@@ -0,0 +0,0 @@ public class PlayerConnection implements PacketListenerPlayIn {
double d1 = this.player.locY();
double d2 = this.player.locZ();
double d3 = this.player.locY();
- double d4 = packetplayinflying.a(this.player.locX());
+ double d4 = packetplayinflying.a(this.player.locX());double toX = d4; // Paper - OBFHELPER
double d5 = packetplayinflying.b(this.player.locY());
- double d6 = packetplayinflying.c(this.player.locZ());
+ double d6 = packetplayinflying.c(this.player.locZ());double toZ = d6; // Paper - OBFHELPER
float f = packetplayinflying.a(this.player.yaw);
float f1 = packetplayinflying.b(this.player.pitch);
double d7 = d4 - this.l;
@@ -0,0 +0,0 @@ public class PlayerConnection implements PacketListenerPlayIn {
} else {
speed = player.abilities.walkSpeed * 10f;
}
+ // Paper start - Prevent moving into unloaded chunks
+ if (player.world.paperConfig.preventMovingIntoUnloadedChunks && (this.player.locX() != toX || this.player.locZ() != toZ) && !worldserver.isChunkLoaded((int) Math.floor(toX) >> 4, (int) Math.floor(toZ) >> 4)) {
+ this.internalTeleport(this.player.locX(), this.player.locY(), this.player.locZ(), this.player.yaw, this.player.pitch, Collections.emptySet());
+ return;
+ }
+ // Paper end
if (!this.player.H() && (!this.player.getWorldServer().getGameRules().getBoolean(GameRules.DISABLE_ELYTRA_MOVEMENT_CHECK) || !this.player.isGliding())) {
float f2 = this.player.isGliding() ? 300.0F : 100.0F;
--