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a25f99d254
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 122289ff Add FaceAttachable interface to handle Grindstone facing in common with Switches a6db750e SPIGOT-5647: ZombieVillager entity should have getVillagerType() CraftBukkit Changes:bbe3d58e
SPIGOT-5650: Lectern.setPage(int) causes a NullPointerException3075579f
Add FaceAttachable interface to handle Grindstone facing in common with Switches95bd4238
SPIGOT-5647: ZombieVillager entity should have getVillagerType()4d975ac3
SPIGOT-5617: setBlockData does not work when NotPlayEvent is called by redstone current
65 lines
No EOL
4.3 KiB
Diff
65 lines
No EOL
4.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Gabriele C <sgdc3.mail@gmail.com>
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Date: Mon, 22 Oct 2018 17:34:10 +0200
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Subject: [PATCH] Add option to prevent players from moving into unloaded
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chunks #1551
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index b8789c8ecc..0862a1d629 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -0,0 +0,0 @@ public class PaperWorldConfig {
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waterOverLavaFlowSpeed = getInt("water-over-lava-flow-speed", 5);
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log("Water over lava flow speed: " + waterOverLavaFlowSpeed);
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}
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+
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+ public boolean preventMovingIntoUnloadedChunks = false;
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+ private void preventMovingIntoUnloadedChunks() {
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+ preventMovingIntoUnloadedChunks = getBoolean("prevent-moving-into-unloaded-chunks", false);
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
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index 6627d8402f..bde60377ee 100644
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--- a/src/main/java/net/minecraft/server/PlayerConnection.java
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+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
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@@ -0,0 +0,0 @@ public class PlayerConnection implements PacketListenerPlayIn {
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}
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speed *= 2f; // TODO: Get the speed of the vehicle instead of the player
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+ // Paper start - Prevent moving into unloaded chunks
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+ if (player.world.paperConfig.preventMovingIntoUnloadedChunks && worldserver.getChunkIfLoadedImmediately((int) Math.floor(packetplayinvehiclemove.getX()) >> 4, (int) Math.floor(packetplayinvehiclemove.getZ()) >> 4) == null) {
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+ this.networkManager.sendPacket(new PacketPlayOutVehicleMove(entity));
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+ return;
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+ }
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+ // Paper end
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+
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if (d10 - d9 > Math.max(100.0D, Math.pow((double) (org.spigotmc.SpigotConfig.movedTooQuicklyMultiplier * (float) i * speed), 2)) && !this.isExemptPlayer()) {
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// CraftBukkit end
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PlayerConnection.LOGGER.warn("{} (vehicle of {}) moved too quickly! {},{},{}", entity.getDisplayName().getString(), this.player.getDisplayName().getString(), d6, d7, d8);
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@@ -0,0 +0,0 @@ public class PlayerConnection implements PacketListenerPlayIn {
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double d1 = this.player.locY();
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double d2 = this.player.locZ();
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double d3 = this.player.locY();
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- double d4 = packetplayinflying.a(this.player.locX());
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+ double d4 = packetplayinflying.a(this.player.locX());double toX = d4; // Paper - OBFHELPER
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double d5 = packetplayinflying.b(this.player.locY());
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- double d6 = packetplayinflying.c(this.player.locZ());
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+ double d6 = packetplayinflying.c(this.player.locZ());double toZ = d6; // Paper - OBFHELPER
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float f = packetplayinflying.a(this.player.yaw);
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float f1 = packetplayinflying.b(this.player.pitch);
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double d7 = d4 - this.l;
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@@ -0,0 +0,0 @@ public class PlayerConnection implements PacketListenerPlayIn {
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} else {
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speed = player.abilities.walkSpeed * 10f;
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}
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+ // Paper start - Prevent moving into unloaded chunks
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+ if (player.world.paperConfig.preventMovingIntoUnloadedChunks && (this.player.locX() != toX || this.player.locZ() != toZ) && !worldserver.isChunkLoaded((int) Math.floor(toX) >> 4, (int) Math.floor(toZ) >> 4)) {
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+ this.internalTeleport(this.player.locX(), this.player.locY(), this.player.locZ(), this.player.yaw, this.player.pitch, Collections.emptySet());
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+ return;
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+ }
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+ // Paper end
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if (!this.player.H() && (!this.player.getWorldServer().getGameRules().getBoolean(GameRules.DISABLE_ELYTRA_MOVEMENT_CHECK) || !this.player.isGliding())) {
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float f2 = this.player.isGliding() ? 300.0F : 100.0F;
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--
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