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High performance Spigot fork that aims to fix gameplay and mechanics inconsistencies
https://papermc.io/
bukkitcraftbukkithacktoberfestjavaminecraftminecraft-apiminecraft-performanceminecraft-serverpaperpaper-apipapermcspigot-forktacos
a371d5fefe
Improves how the catchup buffer is handled, allowing it to roll both ways increasing the effeciency of the thread sleep so it only will sleep once. Also increases the buffer of the catchup to ensure server stays at 20 TPS unless extreme conditions Previous implementation did not calculate TPS correctly. Switch to a realistic rolling average and factor in std deviation as an extra reporting variable |
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paper-server |