mirror of
https://github.com/PaperMC/Paper.git
synced 2024-11-30 20:21:51 +01:00
c0936a71bd
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 01aa02eb PR-858: Add LivingEntity#playHurtAnimation() 9421320f PR-884: Refinements to new ban API for improved compatibility and correctness 37a60b45 SPIGOT-6455, SPIGOT-7030, PR-750: Improve ban API 4eeb174b All smithing inventories are now the new smithing inventory f2bb168e PR-880: Add methods to get/set FallingBlock CancelDrop e7a807fa PR-879: Add Player#sendHealthUpdate() 692b8e96 SPIGOT-7370: Remove float value conversion in plugin.yml 2d033390 SPIGOT-7403: Add direct API for waxed signs 16a08373 PR-876: Add missing Raider API and 'no action ticks' CraftBukkit Changes: b60a95c8c PR-1189: Add LivingEntity#playHurtAnimation() 95c335c63 PR-1226: Fix VehicleEnterEvent not being called for certain entities 0a0fc3bee PR-1227: Refinements to new ban API for improved compatibility and correctness 0d0b1e5dc Revert bad change to PathfinderGoalSit causing all cats to sit 648196070 SPIGOT-6455, SPIGOT-7030, PR-1054: Improve ban API 31fe848d6 All smithing inventories are now the new smithing inventory 9a919a143 SPIGOT-7416: SmithItemEvent not firing in Smithing Table 9f64f0d22 PR-1221: Add methods to get/set FallingBlock CancelDrop 3be9ac171 PR-1220: Add Player#sendHealthUpdate() c1279f775 PR-1209: Clean up various patches c432e4397 Fix Raider#setCelebrating() implementation 504d96665 SPIGOT-7403: Add direct API for waxed signs c68c1f1b3 PR-1216: Add missing Raider API and 'no action ticks' 85b89c3dd Increase outdated build delay Spigot Changes: 9ebce8af Rebuild patches 64b565e6 Rebuild patches
88 lines
4.7 KiB
Diff
88 lines
4.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Bjarne Koll <lynxplay101@gmail.com>
|
|
Date: Wed, 3 Mar 2021 12:48:48 +0100
|
|
Subject: [PATCH] Remove streams from SensorNearest
|
|
|
|
The behavioural nearby sensors are validated every tick on the entities
|
|
that registered the respective sensors and are therefore a good subject
|
|
to performance improvements.
|
|
|
|
More specifically this commit replaces the Stream#filter usage with
|
|
ArrayList#removeIf as the removeIf method on an array list is heavily
|
|
optimized towards a single internal array re-allocation without any
|
|
further overhead on the removeIf call.
|
|
|
|
The only negative of this change is the rather agressive diff these
|
|
patches introduce as the methods are basically being reimplemented
|
|
compared to the previous stream-based implementation.
|
|
|
|
See: https://nipafx.dev/java-stream-performance/
|
|
|
|
diff --git a/src/main/java/net/minecraft/world/entity/ai/sensing/NearestItemSensor.java b/src/main/java/net/minecraft/world/entity/ai/sensing/NearestItemSensor.java
|
|
index a41c3365db8e9999b686f5bf4bd888458cee43a5..1dfcc5cba6ffb463acf161a23fff1ca452184290 100644
|
|
--- a/src/main/java/net/minecraft/world/entity/ai/sensing/NearestItemSensor.java
|
|
+++ b/src/main/java/net/minecraft/world/entity/ai/sensing/NearestItemSensor.java
|
|
@@ -28,11 +28,15 @@ public class NearestItemSensor extends Sensor<Mob> {
|
|
return true;
|
|
});
|
|
list.sort(Comparator.comparingDouble(entity::distanceToSqr));
|
|
- Optional<ItemEntity> optional = list.stream().filter((itemEntity) -> {
|
|
- return entity.wantsToPickUp(itemEntity.getItem());
|
|
- }).filter((itemEntity) -> {
|
|
- return itemEntity.closerThan(entity, 32.0D);
|
|
- }).filter(entity::hasLineOfSight).findFirst();
|
|
- brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_WANTED_ITEM, optional);
|
|
+ // Paper start - remove streams in favour of lists
|
|
+ ItemEntity nearest = null;
|
|
+ for (ItemEntity entityItem : list) {
|
|
+ if (entity.wantsToPickUp(entityItem.getItem()) && entityItem.closerThan(entity, 32.0D) && entity.hasLineOfSight(entityItem)) {
|
|
+ nearest = entityItem;
|
|
+ break;
|
|
+ }
|
|
+ }
|
|
+ brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_WANTED_ITEM, Optional.ofNullable(nearest));
|
|
+ // Paper end
|
|
}
|
|
}
|
|
diff --git a/src/main/java/net/minecraft/world/entity/ai/sensing/PlayerSensor.java b/src/main/java/net/minecraft/world/entity/ai/sensing/PlayerSensor.java
|
|
index ed1b95ec694b0fe8b647964b18b8c33707fc0b47..312775d0430f793720211dc29bb293503e799d11 100644
|
|
--- a/src/main/java/net/minecraft/world/entity/ai/sensing/PlayerSensor.java
|
|
+++ b/src/main/java/net/minecraft/world/entity/ai/sensing/PlayerSensor.java
|
|
@@ -21,18 +21,25 @@ public class PlayerSensor extends Sensor<LivingEntity> {
|
|
|
|
@Override
|
|
protected void doTick(ServerLevel world, LivingEntity entity) {
|
|
- List<Player> list = world.players().stream().filter(EntitySelector.NO_SPECTATORS).filter((player) -> {
|
|
- return entity.closerThan(player, 16.0D);
|
|
- }).sorted(Comparator.comparingDouble(entity::distanceToSqr)).collect(Collectors.toList());
|
|
+ List<Player> players = new java.util.ArrayList<>(world.players());
|
|
+ players.removeIf(player -> !EntitySelector.NO_SPECTATORS.test(player) || !entity.closerThan(player, 16.0D));
|
|
+ players.sort(Comparator.comparingDouble(entity::distanceTo));
|
|
Brain<?> brain = entity.getBrain();
|
|
- brain.setMemory(MemoryModuleType.NEAREST_PLAYERS, list);
|
|
- List<Player> list2 = list.stream().filter((player) -> {
|
|
- return isEntityTargetable(entity, player);
|
|
- }).collect(Collectors.toList());
|
|
- brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_PLAYER, list2.isEmpty() ? null : list2.get(0));
|
|
- Optional<Player> optional = list2.stream().filter((player) -> {
|
|
- return isEntityAttackable(entity, player);
|
|
- }).findFirst();
|
|
- brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_ATTACKABLE_PLAYER, optional);
|
|
+
|
|
+ brain.setMemory(MemoryModuleType.NEAREST_PLAYERS, players);
|
|
+
|
|
+ Player nearest = null, nearestTargetable = null;
|
|
+ for (Player player : players) {
|
|
+ if (Sensor.isEntityTargetable(entity, player)) {
|
|
+ if (nearest == null) nearest = player;
|
|
+ if (Sensor.isEntityAttackable(entity, player)) {
|
|
+ nearestTargetable = player;
|
|
+ break; // Both variables are assigned, no reason to loop further
|
|
+ }
|
|
+ }
|
|
+ }
|
|
+ brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_PLAYER, nearest);
|
|
+ brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_ATTACKABLE_PLAYER, nearestTargetable);
|
|
+ // Paper end
|
|
}
|
|
}
|