PaperMC/patches/api/add-RespawnFlags-to-PlayerRespawnEvent.patch
Bjarne Koll 881d616533 Updated Upstream (Bukkit/CraftBukkit/Spigot) (#11702)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
ed0ec489 SPIGOT-7965: Unknown TransformReason for Hoglins
9db03457 SPIGOT-7964: Fix typo in Deprecation annotation
d14119af PR-1082: Add "since" to Deprecation annotations
e8a318d4 PR-1067: Add method to get Advancement requirements

CraftBukkit Changes:
40dd796db SPIGOT-7971: NotSerializableException on serialize CraftUseCooldownComponent
fa85c5e0a SPIGOT-7968: ProjectileHitEvent not trigerred when arrow hits entity
b75b792ec SPIGOT-7970: World#getMaxHeight() returning incorrect value
2b9a094bb SPIGOT-7965: Unknown TransformReason for Hoglins
fd3f5a380 SPIGOT-7966: Some trees do not generate with #generateTree
f2822317c PR-1515: Add a Class reader and Class node argument provider
07abf6852 PR-1514: Add a test case for ClassTraverser
a7577cb24 Fix Inventory#addItem not respecting max stack size
066a74e74 PR-1490: Add method to get Advancement requirements
4a1df30e4 PR-1512: Test Art class based on specific values instead of the implementation, to better catch implementation changes
53254c56f PR-1503: Simplify CAS loop to getAndSet
e9447dc5e Make BlockDataMeta#setBlockData hide unspecified states
dd08a7120 SPIGOT-7960: Fix inconsistency between natural item drop coordinates
e9e8ed753 SPIGOT-7960: Improve natural item drop methods

Spigot Changes:
60c9969b Rebuild patches
2024-12-03 15:47:48 +01:00

75 lines
3.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Thu, 22 Apr 2021 17:17:54 -0700
Subject: [PATCH] add RespawnFlags to PlayerRespawnEvent
diff --git a/src/main/java/org/bukkit/event/player/PlayerRespawnEvent.java b/src/main/java/org/bukkit/event/player/PlayerRespawnEvent.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/org/bukkit/event/player/PlayerRespawnEvent.java
+++ b/src/main/java/org/bukkit/event/player/PlayerRespawnEvent.java
@@ -0,0 +0,0 @@ public class PlayerRespawnEvent extends PlayerEvent {
private final boolean isBedSpawn;
private final boolean isAnchorSpawn;
private final RespawnReason respawnReason;
+ private final java.util.Set<RespawnFlag> respawnFlags; // Paper
@Deprecated(since = "1.16.1")
public PlayerRespawnEvent(@NotNull final Player respawnPlayer, @NotNull final Location respawnLocation, final boolean isBedSpawn) {
@@ -0,0 +0,0 @@ public class PlayerRespawnEvent extends PlayerEvent {
this(respawnPlayer, respawnLocation, isBedSpawn, false, RespawnReason.PLUGIN);
}
+ @Deprecated // Paper
public PlayerRespawnEvent(@NotNull final Player respawnPlayer, @NotNull final Location respawnLocation, final boolean isBedSpawn, final boolean isAnchorSpawn, @NotNull final RespawnReason respawnReason) {
+ // Paper start
+ this(respawnPlayer, respawnLocation, isBedSpawn, isAnchorSpawn, respawnReason, com.google.common.collect.ImmutableSet.builder());
+ }
+
+ public PlayerRespawnEvent(@NotNull final Player respawnPlayer, @NotNull final Location respawnLocation, final boolean isBedSpawn, final boolean isAnchorSpawn, @NotNull final RespawnReason respawnReason, @NotNull final com.google.common.collect.ImmutableSet.Builder<org.bukkit.event.player.PlayerRespawnEvent.RespawnFlag> respawnFlags) {
+ // Paper end
super(respawnPlayer);
this.respawnLocation = respawnLocation;
this.isBedSpawn = isBedSpawn;
this.isAnchorSpawn = isAnchorSpawn;
this.respawnReason = respawnReason;
+ // Paper start
+ if (this.isBedSpawn) { respawnFlags.add(RespawnFlag.BED_SPAWN); }
+ if (this.isAnchorSpawn) { respawnFlags.add(RespawnFlag.ANCHOR_SPAWN); }
+ this.respawnFlags = respawnFlags.build();
+ // Paper end
}
/**
@@ -0,0 +0,0 @@ public class PlayerRespawnEvent extends PlayerEvent {
*/
PLUGIN;
}
+
+ // Paper start
+ /**
+ * Get the set of flags that apply to this respawn.
+ *
+ * @return an immutable set of the flags that apply to this respawn
+ */
+ @NotNull
+ public java.util.Set<RespawnFlag> getRespawnFlags() {
+ return respawnFlags;
+ }
+
+ public enum RespawnFlag {
+ /**
+ * Will use the bed spawn location
+ */
+ BED_SPAWN,
+ /**
+ * Will use the respawn anchor location
+ */
+ ANCHOR_SPAWN,
+ /**
+ * Is caused by going to the end portal in the end.
+ */
+ END_PORTAL,
+ }
+ // Paper end
}