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a25f99d254
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 122289ff Add FaceAttachable interface to handle Grindstone facing in common with Switches a6db750e SPIGOT-5647: ZombieVillager entity should have getVillagerType() CraftBukkit Changes:bbe3d58e
SPIGOT-5650: Lectern.setPage(int) causes a NullPointerException3075579f
Add FaceAttachable interface to handle Grindstone facing in common with Switches95bd4238
SPIGOT-5647: ZombieVillager entity should have getVillagerType()4d975ac3
SPIGOT-5617: setBlockData does not work when NotPlayEvent is called by redstone current
30 lines
No EOL
1.7 KiB
Diff
30 lines
No EOL
1.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Phoenix616 <mail@moep.tv>
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Date: Tue, 18 Sep 2018 23:53:23 +0100
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Subject: [PATCH] PreSpawnerSpawnEvent
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This adds a separate event before an entity is spawned by a spawner
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which contains the location of the spawner too similarly to how the
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SpawnerSpawnEvent gets called instead of the CreatureSpawnEvent for
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spawners.
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diff --git a/src/main/java/net/minecraft/server/MobSpawnerAbstract.java b/src/main/java/net/minecraft/server/MobSpawnerAbstract.java
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index 43c491f71b..cb7cb789b8 100644
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--- a/src/main/java/net/minecraft/server/MobSpawnerAbstract.java
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+++ b/src/main/java/net/minecraft/server/MobSpawnerAbstract.java
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@@ -0,0 +0,0 @@ public abstract class MobSpawnerAbstract {
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org.bukkit.entity.EntityType type = org.bukkit.entity.EntityType.fromName(key);
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if (type != null) {
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- com.destroystokyo.paper.event.entity.PreCreatureSpawnEvent event;
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- event = new com.destroystokyo.paper.event.entity.PreCreatureSpawnEvent(
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+ com.destroystokyo.paper.event.entity.PreSpawnerSpawnEvent event;
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+ event = new com.destroystokyo.paper.event.entity.PreSpawnerSpawnEvent(
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MCUtil.toLocation(world, d3, d4, d5),
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type,
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- org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason.SPAWNER
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+ MCUtil.toLocation(world, blockposition)
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);
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if (!event.callEvent()) {
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flag = true;
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--
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