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8c5b837e05
Firstly, the old methods all routed to the CompletableFuture method. However, the CF method could not guarantee that if the caller was off-main that the future would be "completed" on-main. Since the callback methods used the CF one, this meant that the callback methods did not guarantee that the callbacks were to be called on the main thread. Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb) so that the methods with the callback are guaranteed to invoke the callback on the main thread. The CF behavior remains unchanged; it may still appear to complete on main if invoked off-main. Secondly, remove the scheduleOnMain invocation in the async chunk completion. This unnecessarily delays the callback by 1 tick. Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which will load chunks within an area. This method is provided as a helper as keeping all chunks loaded within an area can be complicated to implement for plugins (due to the lacking ticket API), and is already implemented internally anyways. Fourthly, remove the ticket addition that occured with getChunkAt and getChunkAtAsync. The ticket addition may delay the unloading of the chunk unnecessarily. It also fixes a very rare timing bug where the future/callback would be completed after the chunk unloads.
33 lines
2 KiB
Diff
33 lines
2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Sun, 9 Apr 2023 21:11:58 -0700
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Subject: [PATCH] Fix a couple of upstream bed issues
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Upstream incorrectly skipped explosion logic if
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the bed was occupied and added a "feature" where
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if you set your spawn in a respawn anchor world
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but then replaced it with a bed, you could respawn
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at the bed in that world.
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diff --git a/src/main/java/net/minecraft/world/level/block/BedBlock.java b/src/main/java/net/minecraft/world/level/block/BedBlock.java
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index b09fa473426a6c7e006a071827e5a68560d6c685..c02c4834ace843633b77fb43eeadd3ddc7b1f743 100644
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--- a/src/main/java/net/minecraft/world/level/block/BedBlock.java
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+++ b/src/main/java/net/minecraft/world/level/block/BedBlock.java
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@@ -109,6 +109,7 @@ public class BedBlock extends HorizontalDirectionalBlock implements EntityBlock
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world.explode((Entity) null, world.damageSources().badRespawnPointExplosion(vec3d), (ExplosionDamageCalculator) null, vec3d, 5.0F, true, Level.ExplosionInteraction.BLOCK);
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return InteractionResult.SUCCESS_SERVER;
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} else if ((Boolean) state.getValue(BedBlock.OCCUPIED)) {
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+ if (!BedBlock.canSetSpawn(world)) return this.explodeBed(state, world, pos); // Paper - check explode first
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if (!this.kickVillagerOutOfBed(world, pos)) {
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player.displayClientMessage(Component.translatable("block.minecraft.bed.occupied"), true);
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}
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@@ -166,8 +167,7 @@ public class BedBlock extends HorizontalDirectionalBlock implements EntityBlock
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// CraftBukkit end
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public static boolean canSetSpawn(Level world) {
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- // CraftBukkit - moved world and biome check into EntityHuman
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- return true || world.dimensionType().bedWorks();
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+ return world.dimensionType().bedWorks(); // Paper - actually check if the bed works
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}
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private boolean kickVillagerOutOfBed(Level world, BlockPos pos) {
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