mirror of
https://github.com/PaperMC/Paper.git
synced 2024-12-12 09:51:12 +01:00
e4d10a6d67
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 122289ff Add FaceAttachable interface to handle Grindstone facing in common with Switches a6db750e SPIGOT-5647: ZombieVillager entity should have getVillagerType() CraftBukkit Changes:bbe3d58e
SPIGOT-5650: Lectern.setPage(int) causes a NullPointerException3075579f
Add FaceAttachable interface to handle Grindstone facing in common with Switches95bd4238
SPIGOT-5647: ZombieVillager entity should have getVillagerType()4d975ac3
SPIGOT-5617: setBlockData does not work when NotPlayEvent is called by redstone current
121 lines
3.8 KiB
Diff
121 lines
3.8 KiB
Diff
From c4ca332d0ca8e7faf24ebde6d024bfd7af31c49c Mon Sep 17 00:00:00 2001
|
|
From: Zach Brown <zach.brown@destroystokyo.com>
|
|
Date: Thu, 28 Sep 2017 17:21:32 -0400
|
|
Subject: [PATCH] Add PlayerJumpEvent
|
|
|
|
|
|
diff --git a/src/main/java/com/destroystokyo/paper/event/player/PlayerJumpEvent.java b/src/main/java/com/destroystokyo/paper/event/player/PlayerJumpEvent.java
|
|
new file mode 100644
|
|
index 000000000..289a0d784
|
|
--- /dev/null
|
|
+++ b/src/main/java/com/destroystokyo/paper/event/player/PlayerJumpEvent.java
|
|
@@ -0,0 +1,106 @@
|
|
+package com.destroystokyo.paper.event.player;
|
|
+
|
|
+import com.google.common.base.Preconditions;
|
|
+import org.bukkit.Location;
|
|
+import org.bukkit.entity.Player;
|
|
+import org.bukkit.event.Cancellable;
|
|
+import org.bukkit.event.HandlerList;
|
|
+import org.bukkit.event.player.PlayerEvent;
|
|
+import org.jetbrains.annotations.NotNull;
|
|
+
|
|
+/**
|
|
+ * Called when the server detects the player is jumping.
|
|
+ * <p>
|
|
+ * Added to avoid the overhead and special case logic that many plugins use
|
|
+ * when checking for jumps via PlayerMoveEvent, this event is fired whenever
|
|
+ * the server detects that the player is jumping.
|
|
+ */
|
|
+public class PlayerJumpEvent extends PlayerEvent implements Cancellable {
|
|
+ private static final HandlerList handlers = new HandlerList();
|
|
+ private boolean cancel = false;
|
|
+ @NotNull private Location from;
|
|
+ @NotNull private Location to;
|
|
+
|
|
+ public PlayerJumpEvent(@NotNull final Player player, @NotNull final Location from, @NotNull final Location to) {
|
|
+ super(player);
|
|
+ this.from = from;
|
|
+ this.to = to;
|
|
+ }
|
|
+
|
|
+ /**
|
|
+ * Gets the cancellation state of this event. A cancelled event will not
|
|
+ * be executed in the server, but will still pass to other plugins
|
|
+ * <p>
|
|
+ * If a jump event is cancelled, the player will be moved or
|
|
+ * teleported back to the Location as defined by getFrom(). This will not
|
|
+ * fire an event
|
|
+ *
|
|
+ * @return true if this event is cancelled
|
|
+ */
|
|
+ public boolean isCancelled() {
|
|
+ return cancel;
|
|
+ }
|
|
+
|
|
+ /**
|
|
+ * Sets the cancellation state of this event. A cancelled event will not
|
|
+ * be executed in the server, but will still pass to other plugins
|
|
+ * <p>
|
|
+ * If a jump event is cancelled, the player will be moved or
|
|
+ * teleported back to the Location as defined by getFrom(). This will not
|
|
+ * fire an event
|
|
+ *
|
|
+ * @param cancel true if you wish to cancel this event
|
|
+ */
|
|
+ public void setCancelled(boolean cancel) {
|
|
+ this.cancel = cancel;
|
|
+ }
|
|
+
|
|
+ /**
|
|
+ * Gets the location this player jumped from
|
|
+ *
|
|
+ * @return Location the player jumped from
|
|
+ */
|
|
+ @NotNull
|
|
+ public Location getFrom() {
|
|
+ return from;
|
|
+ }
|
|
+
|
|
+ /**
|
|
+ * Sets the location to mark as where the player jumped from
|
|
+ *
|
|
+ * @param from New location to mark as the players previous location
|
|
+ */
|
|
+ public void setFrom(@NotNull Location from) {
|
|
+ validateLocation(from);
|
|
+ this.from = from;
|
|
+ }
|
|
+
|
|
+ /**
|
|
+ * Gets the location this player jumped to
|
|
+ *
|
|
+ * This information is based on what the client sends, it typically
|
|
+ * has little relation to the arc of the jump at any given point.
|
|
+ *
|
|
+ * @return Location the player jumped to
|
|
+ */
|
|
+ @NotNull
|
|
+ public Location getTo() {
|
|
+ return to;
|
|
+ }
|
|
+
|
|
+ private void validateLocation(Location loc) {
|
|
+ Preconditions.checkArgument(loc != null, "Cannot use null location!");
|
|
+ Preconditions.checkArgument(loc.getWorld() != null, "Cannot use location with null world!");
|
|
+ }
|
|
+
|
|
+ @NotNull
|
|
+ @Override
|
|
+ public HandlerList getHandlers() {
|
|
+ return handlers;
|
|
+ }
|
|
+
|
|
+ @NotNull
|
|
+ public static HandlerList getHandlerList() {
|
|
+ return handlers;
|
|
+ }
|
|
+}
|
|
--
|
|
2.25.1
|
|
|